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Slight update
NeoZF
16 views
Made a few changes, mainly units you control can't go though enemy units, made the battle screen look a little less empty, still need to get turns working, then learn how t...
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Slight update
NeoZF
7 views
Made a few changes, mainly units you control can't go though enemy units, made the battle screen look a little less empty, still need to get turns working, then learn how t...
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TBS Update
NeoZF
38 views
Added a small box at the bottom that shows the stats of the unit you're currently hovering over as well as showing health during battle.
Pathfinding is a bit off at times, ...
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A* Pathfinder
NeoZF
91 views
An A* Pathfinder algorithm for my TBS game, the numbers are the distance from the target square and the blue line is the final path.
Fixed it so if the path is impossible ...
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TBS update
NeoZF
14 views
Got combat working, kind of.
You're able to select between moving and using a weapon when you select a unit.
Units can die, and you can no longer interact with them.
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An hours work
NeoZF
21 views
Progress made in an hour, using a 360 controller you're able to select units then move them around the map. Unit's can't move on top of other units and can't move outside t...
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Animation
NeoZF
12 views
Testing of some code for sprite animation, seems to work quite well, any jitter in the sprites is because I put it together badly.
Also didn't think it'd pick up the music...
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DitS
NeoZF
19 views
TBS project I'm working on, using the Dive into the Sky rules.
Currently only spent about a day on it.
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Visual Novel Engine
NeoZF
52 views
Latest build of my Visual Novel engine.
Takes in a script file and runs though it, text is slowly outputted a letter at a time but clicking again writes it out fully.
Migh...
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Shootan
NeoZF
11 views
New small project I'm working on, going to be a bullet hell game in the end.
So far got movements and basic shooting working.
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