-
NayusDante uploaded 3 months ago
XNA RPG Engine WIP 2011-10-23 (Menus)
Added menus...
-
NayusDante uploaded 3 months ago
XNA RPG Engine WIP 2011-10-12
Added vehicles, still need to add the static filter...
-
NayusDante uploaded 3 months ago
XNA RPG Engine WIP 2011-10-06 (CRT Emulation)
Watch it fullscreen in HD if you can...
I implemented a simple CRT filter that adds scanlines and a phosphor effect. The image is 240 pixels tall,...
-
NayusDante uploaded 4 months ago
XNA RPG Engine WIP 2011-09-24 (Dialog Boxes!)
Dialog boxes! Their text is hard-coded though, so I need to write a dialog box manager/editor. Time to learn Windows Forms and XML...
-
NayusDante uploaded 4 months ago
XNA RPG Engine WIP Update 2011-09-05
-Character collision fixed (might still have issues with wrapping map edges)
-Camera jitter fixed
-NPCs defined by map layer index properties (noti...
-
NayusDante uploaded 5 months ago
XNA RPG Engine WIP Update 2011-08-28 (Doors!)
Yeah, now there's doors. In the second map, I forgot to disable the visibility of my door layer. I use a separate tileset of those "D00" - "D99" ti...
-
NayusDante uploaded 5 months ago
XNA RPG Engine WIP Update 2011-8-25
This is my current project. Tilemaps are handled by the xTile library, but everything else I coded myself. Collision checks for TileIndexProperties...
-
NayusDante uploaded 11 months ago
Torque2D Physics Test
Caterpillar thingie...