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Shortcircuit : Global Game Jam 2012 entry - CORRECTED FPS
MyOwnClone
697 views
Our Global Game Jam 2012 entry. Explorative puzzle FPS. Using Unity3D 3.5. Enjoy your eternal life on abandoned space station with repetitive puzzles. Made By Shigor Birdma...
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Shortcircuit : Global Game Jam 2012 entry
MyOwnClone
495 views
Our Global Game Jam 2012 entry. Exploretive puzzle FPS. Using Unity3D 3.5. Enjoy your eternal life on abandoned space station with repetitive puzzles. Made By Shigor Birdma...
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Evolving AI learning to fight and harvest
MyOwnClone
4,563 views
Evolving AI learning to fight and harvest
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AI Pathfinding + Chasing vol. 2
MyOwnClone
193 views
50 agents chasing selected one, featuring time acceleration and time running backwards
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Neurodrive - AI Pathfinding & chasing mode
MyOwnClone
287 views
Green dwarf is followed by rest of the agents through map
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AI Pathfinding + 3D engine + dynamic shadows
MyOwnClone
917 views
New iteration of my game AI project. Featuring realtime pathfinding, Irrlicht engine and dynamic shadows. Note: when dwarf "grows", it means he sees other dwarf... (debug f...
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AI Pathfinding + 3D engine + textured models
MyOwnClone
116 views
Same pathfinding algorithm as before (with same corner bug), but with texture 3d models, skybox, etc...
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Pathfinding + 3d engine
MyOwnClone
122 views
AI Pathfinding visualized in 3D engine (irrlicht)
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Pathfinding in random level
MyOwnClone
91 views
This is pathfinding demo for my AI project. Path is computed hierarchically using A* and aproximmated by Bezier curve. Each agent in level can see other agents, when they d...
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procedural generated city
MyOwnClone
844 views
One of my last projects. Stuff used: C++, OpenGL, GLUT
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