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2 years ago
wwe svr 2010 interferance
cm punk s matt hardy undertaker comes in ring
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MrSVRGlobal
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2 years ago
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MrSVRGlobalLatest Activity
Dec 21, 2009Date Joined
Dec 20, 2009
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While existing features like create-a-wrestler and create-a-finisher have received important upgrades, the big news for creative types will be the design-a-story mode. Using what looks to be a flexible set of tools, you'll be able to unleash your inner Vince McMahon (or, if you're evil, your inner Vince Russo) and design broadcasts of RAW, SmackDown, and ECW from the ground up. This is much more than just an extension of GM mode from a few years ago--you'll have control of everything: matches that appear in your show, backstage fights, interviews galore, and even the words each Superstar speaks will be from your specific script.Using a variety of preset choices that you can edit to your heart's content, you can create scenarios that will make up your individual weekly show. Create a slow-building feud between two Superstars; build a love story between your created wrestler and your favorite WWE Diva; or go completely nuts and feature an entire show that is nothing but Triple H screaming nursery rhymes at the crowd from the middle of the ring. It's up to you.
When setting up a show, you'll have the choice to create either a scene or a match. Creating a match is straightforward--you'll be able to choose from any of the available match types in the game, set the competitors, and set any specific win conditions. Creating scenes takes a bit more work, and you'll have complete control over the scene, including the setting which can include backstage antics with exploding cars, to more traditional sequences featuring interviews between WWE announcers and talent. There's even a luminous white background that looks like something out of a hallucination, perfect for creating a dreamscape for your favorite sleepy Superstar.
Once you've got a setting and some general action points added in (in one backstage scene, for example, you can cause the star of the scene to get hit by a speeding car), you'll have the ability to add text to your scene, which will appear on the bottom of the screen. There's a character limit you'll need to be mindful of, but from what we saw, there's plenty of room to get a decent amount of back and forth going. Reading text instead of hearing the voices of the wrestlers feels a bit retro, but considering that you can write anything you want, the novelty factor probably outweighs the lack of voice acting.
Create-a-finisher, introduced in last year's game, has seen its own share of improvements. THQ producers told us there is about 30 percent more content in the standard front grapple finishers, as well as an entirely new category of finishers, this time from the top rope. As with the standard finishers, you create your top-rope finisher by stringing together a bunch of separate animations, the taunt you use to start things off, the dismount off the top rope, any flips or kicks you perform in the air, and finally your crunching landing on the mat. You can even make minor adjustments to animation speed and jump trajectory to create just the kind of move you're looking for.
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