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1 month ago
Beginner's Puredata Tutorial Part 2 of 2
Part 2 of 2 of a puredata sequencer tutorial.
vreahli • 36,138 views
MelloTraumatic
commented:
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1 month ago
Procedural Voxel Terrain
More info at: http://procworld.blogspot.com/
This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is...
MCeperoG • 86,528 views
MelloTraumatic
commented:
Why trees no moved?
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1 year ago
spaxe
MelloTraumatic
added to a playlist
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Black Holes
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Hubble Space-Shattering Discoveries
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New Discovery about the Fabric of Space-Time
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New High-Intensity Cosmic Explosion
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Reclaiming DaVinci: Art, Visualization, Mathematics
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Supermassive Black Hole in the Milky Way Galaxy
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The Asteroid that Flattened Mars
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What is the Universe Expanding Into?
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When Will Time End?
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2 years ago
m e
MelloTraumatic
added to a playlist
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Mass Effect 2 Playthrough - Part 10 (Normandy II)
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Mass Effect 2 Playthrough - Part 11 (Normandy II)
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Mass Effect 2 Playthrough - Part 12 (Normandy II)
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Mass Effect 2 Playthrough - Part 13 (Normandy II)
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Mass Effect 2 Playthrough - Part 14 (Omega - Afterlife)
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Mass Effect 2 Playthrough - Part 15 (Omega - Afterlife)
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Mass Effect 2 Playthrough - Part 7 (Freedom's Progress)
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Mass Effect 2 Playthrough - Part 8 (Freedom's Progress)
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Mass Effect 2 Playthrough - Part 9 (Freedom's Progress)
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About MelloTraumatic's channel
Created by
MelloTraumaticLatest Activity
Jan 28, 2012Date Joined
Mar 4, 2010
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31Country
Netherlands
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I don't agree with the position of the modulo module.
It belongs in the feedback loop.
That way you make sequences of any length.
The way you do it you will have a skip when the float makes a round and you have a non-power of 2 sequence length.