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MasterKnightDH uploaded a new video
(1 day ago)

Well, the Hyphy Movement, the Uni-Mind including trolls, the San Francis...
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Well, the Hyphy Movement, the Uni-Mind including trolls, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters think they can laugh when my house gets threatened by a fire, but luckily, it's intact, so I'm able to even provide an LP of Fire Emblem Radiant Dawn, a game that has mixed opinions on it, and part of a turn-based strategy series made by Intelligent Systems, the same company that made the Nintendo Wars games including the Advance Wars games such as Days of Ruin. Of course, Fire Emblem is more RPG-like and uses medieval stuff instead of modern stuff.
My opinion on the game? Since I'm not too concerned about story stuff, quite a few good ideas for gameplay, but oh God, the execution is HORRENDOUS at times. One such execution problem I talked to MarioMastar about because it is a character's fatal failing for last map usability AND a stupid case of Gameplay & Story Segregation, and he wanted to know how the game plays out. So here I am LPing the game. But be aware that the game is going to take a while to finish LPing.
For the record, I'm far from perfect for providing aesthetics, but I am not without my strengths. I do have insight, for example. And I do have a few ideas for working with the gameplay in mind to do my best to emulate the feel of the harder Japanese version. So please do not get harsh with the criticism. It won't be welcome. And if you want to say I don't deserve a wife just because my commentary has problems or some such stupid thing, YOU WILL BE BLOCKED ON THE SPOT, EVEN IF YOU SO MUCH AS IMPLY IT, AND DON'T EVEN THINK YOU CAN TRY TO ABUSE TECHNICALITIES! THIS IS YOUR ONLY WARNING!
The story starts with a scene of soldiers trying to find a young girl who is a case of You Gotta Have Silver Hair. The soldiers ultimately capture her and ultimately prove self-deluded, a trait that will be held by some of the more bothersome villains in the game, but in the meantime, the girl's luck start when she is rescued by her able-bodied bodyguard of a boyfriend. The two fight their way out of that scene...
A few days later in Nevassa, the capital of a country named Daein that is now oppressed due to events in Path of Radiance, the girl, named Micaiah, is talking to a young boy named Edward. The gist is that they're part of a group of freedom fighters, and suddenly, they have to kick out a group of bandits, which is pretty much the bandit excuse that you see in Fire Emblem games.
Prologue is basically a tutorial level designed to teach you how to play the game and adjust to it so that you can figure out how to handle the levels. Of course, I'm playing on Hard Mode, but the level is easy enough and I do provide annotations to provide how to play info, per the point of the LP. However, because my focus is a mess, I end up making a COMPLETELY amateur mistake that I had as a 10 year old made a point to avoid like the plague. I only survive said amateur mistake because the AI isn't terribly deep.
And yeah, sorry about the high length. I have to get as much of this out of the bloody way as I can. You do get a 3rd unit, though: Leonardo, an unpopular unit due to his inability to be useful in much later maps, where he actually doesn't matter. At least he's around in maps where he DOES matter. Not that that's an excuse for one unit in particular. (What, you expected me to say two?)
Once the bandits are kicked out, the citizens are grateful to the Dawn Brigade, but unfortunately, those abusive soldiers from the abusive country, Begnion, come by, the 3 DB members escape, then Jarod, who leads the soldiers and might be the Big Bad, comes by and kills one of the soldiers for failing him.
Ho boy. And I thought Kaiser Vlad from Battalion Wars was scary. Or wait, Vlad may be more scary anyway.
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Welcome to the 15 Minute Melee project. Here, I will make videos of doin...
more
Welcome to the 15 Minute Melee project. Here, I will make videos of doing 15 Minute Melee with various characters under certain conditions. Yep, an accomplishment that you certainly couldn't expect from people like the Hyphy Movement, the Uni-Mind including trolls, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. The purpose of this project is to help players learn skills that could help in dealing with Meta Knight in Brawl, who abuses the Glass Cannon metagames that have dubious at best standards. And please don't complain, because I'm doing this when in general, I DON'T HAVE PATIENCE.
Now the conditions are no Screw Attack abuse, B button usage is limited purely to recovery, no (intentional) airdodging or glitch abuse, and getting as many KOs as feasible.
Yes, I'm redoing character(s). If you're seeing this, something about the character's KO count didn't satisfy me.
And so with 15MM completely trounced, the Smashers decided to combat the surge of Meta Knights that plagued SSBB. The Glass Cannons took them down with hit-and-run tactics, the Stone Walls laughed at their fail power, the Mighty Glaciers tanked them out, the Squishy Wizards overwhelmed them with immense variety, and the Stop Having Fun Guys who play as Wario or Falco...did nothing useful. The sage, while believing that Mario and Peach might get redos seeing as they have sub-700 KOs, left for parts unknowns. Rumor has it that he is considering taking on the 8-3 miniboss gauntlet in Kirby's Return to Dream Land. Another rumor believes that he is cringing at the abuse sites like TV Tropes and Advance Wars By Web will deal to him in their desire for petty laughs. But whatever the case, the smashers have him to thank for teaching them how to tank well against the Meta Knights by using their power more strategically, ensuring that they can never return. The End. (Assuming I don't go for doing 15 Minute Brawl runs.)
Ness's stats: *Classification: Squishy Wizard + Mighty Glacier *Specialty: mage tanking *Smash bonus: weapons *Notes: Ness's moves have to be used right to KO at decent speed
As it turns out, I was misplaying Ness is how I ended up resorting to Up Tilt spammage. I figured this when I was attempting to gather details on moves I listed as "conditional KO" (IE the details sucked), and it lead to me trying out Ness again. The results were surprising: smashes could KO fast, Down Air KOs fast if the Wireframe was hit on the ground, and throws are still useful for getting poolshark KOs while simultaneously having good cooldown that Ness can follow up with his Up Tilt.
So here's what I learned from this: *Do not underestimate Meteors. If used right, they can provide speed KOs at a reliable rate, and the few times that would meet with KO failure, just damaging the Wireframes may be useful. *Smashes still provide reach. Use them to get quick KOs. *Dashing Up Smash and even Dashing Down Smash don't have as much forward reach as the regular Dash Attack, but can still hit harder. *Throws with great cooldown on a character with a great tilt (Up Tilt preferably) are VERY useful. The throws themselves provide poolshark KOs, naturally, and the tilt KOs the nearby Wireframes too. *KB growth moves can be useful on attack survivors. Ness's Up Air KOs a Wireframe at 10% MUCH faster than one at 0%. *Splash attacks are useful, period. Not only do they provide multiple KOs, but any survivors would be susceptible to KB growth moves.
B Moves: PSI Thunder (Up B) is the only B move worth using for KO gathering, because at least it KOs without being ridiculously delayed. PSI Flash (Neutral B) has the latter problem to such a nasty degree that it is useless; PSI Fire (Side B) can't KO, although it can stun whatever it hits; and PSI Magnet (Down B) can't even damage, let alone flinch, the Wireframes, although if for some reason you want to slow your descent in the air, you can always use PSI Magnet for it. As to Thunder itself, you KO with the shot itself, not the tail. PSI Thunder Missile also KOs but requires setting up, and I think it can be outprioritized here; there are non-powerful things that can outprioritize it, which is so stupid beyond belief.
-Mario - 666 (!!!) -Dr. Mario - 730 -Luigi - 739 -Yoshi - 734 -Bowser - 745 -Peach - 680 -Donkey Kong - 775 -Link - 763 -Ganondorf - 809 -Zelda - 761 --Sheik - 744 -Young Link - 712 -Kirby - 717 -Pikachu - 821 -Pichu - 762 -Mewtwo - 739 -Jigglypuff - 715 -Fox - 750 -Falco - 713 -Samus - 657 -Ness - 738 -Captain Falcon - 737 -Ice Climbers - 733 -Marth - 787 -Roy - 757 -Game & Watch - 767 Total of done characters: 18507+744
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MasterKnightDH uploaded a new video
(1 week ago)

Welcome to the 15 Minute Melee project. Here, I will make videos of doin...
more
Welcome to the 15 Minute Melee project. Here, I will make videos of doing 15 Minute Melee with various characters under certain conditions. Yep, an accomplishment that you certainly couldn't expect from people like the Hyphy Movement, the Uni-Mind including trolls, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. The purpose of this project is to help players learn skills that could help in dealing with Meta Knight in Brawl, who abuses the Glass Cannon metagames that have dubious at best standards. And please don't complain, because I'm doing this when in general, I DON'T HAVE PATIENCE.
Now the conditions are no Screw Attack abuse, B button usage is limited purely to recovery, no (intentional) airdodging or glitch abuse, and getting as many KOs as feasible.
Yes, I'm redoing character(s). If you're seeing this, something about the character's KO count didn't satisfy me.
And so with 15MM completely trounced, the Smashers decided to combat the surge of Meta Knights that plagued SSBB. The Glass Cannons took them down with hit-and-run tactics, the Stone Walls laughed at their fail power, the Mighty Glaciers tanked them out, the Squishy Wizards overwhelmed them with immense variety, and the Stop Having Fun Guys who play as Wario or Falco...did nothing useful. The sage, while believing that Mario and Peach might get redos seeing as they have sub-700 KOs, left for parts unknowns. Rumor has it that he is considering taking on the 8-3 miniboss gauntlet in Kirby's Return to Dream Land. Another rumor believes that he is cringing at the abuse sites like TV Tropes and Advance Wars By Web will deal to him in their desire for petty laughs. But whatever the case, the smashers have him to thank for teaching them how to tank well against the Meta Knights by using their power more strategically, ensuring that they can never return. The End. (Assuming I don't go for doing 15 Minute Brawl runs.)
Ness's stats: *Classification: Squishy Wizard + Mighty Glacier *Specialty: mage tanking *Smash bonus: weapons *Notes: Ness's moves have to be used right to KO at decent speed
As it turns out, I was misplaying Ness is how I ended up resorting to Up Tilt spammage. I figured this when I was attempting to gather details on moves I listed as "conditional KO" (IE the details sucked), and it lead to me trying out Ness again. The results were surprising: smashes could KO fast, Down Air KOs fast if the Wireframe was hit on the ground, and throws are still useful for getting poolshark KOs while simultaneously having good cooldown that Ness can follow up with his Up Tilt.
So here's what I learned from this: *Do not underestimate Meteors. If used right, they can provide speed KOs at a reliable rate, and the few times that would meet with KO failure, just damaging the Wireframes may be useful. *Smashes still provide reach. Use them to get quick KOs. *Dashing Up Smash and even Dashing Down Smash don't have as much forward reach as the regular Dash Attack, but can still hit harder. *Throws with great cooldown on a character with a great tilt (Up Tilt preferably) are VERY useful. The throws themselves provide poolshark KOs, naturally, and the tilt KOs the nearby Wireframes too. *KB growth moves can be useful on attack survivors. Ness's Up Air KOs a Wireframe at 10% MUCH faster than one at 0%. *Splash attacks are useful, period. Not only do they provide multiple KOs, but any survivors would be susceptible to KB growth moves.
B Moves: PSI Thunder (Up B) is the only B move worth using for KO gathering, because at least it KOs without being ridiculously delayed. PSI Flash (Neutral B) has the latter problem to such a nasty degree that it is useless; PSI Fire (Side B) can't KO, although it can stun whatever it hits; and PSI Magnet (Down B) can't even damage, let alone flinch, the Wireframes, although if for some reason you want to slow your descent in the air, you can always use PSI Magnet for it. As to Thunder itself, you KO with the shot itself, not the tail. PSI Thunder Missile also KOs but requires setting up, and I think it can be outprioritized here; there are non-powerful things that can outprioritize it, which is so stupid beyond belief.
-Mario - 666 (!!!) -Dr. Mario - 730 -Luigi - 739 -Yoshi - 734 -Bowser - 745 -Peach - 680 -Donkey Kong - 775 -Link - 763 -Ganondorf - 809 -Zelda - 761 --Sheik - 744 -Young Link - 712 -Kirby - 717 -Pikachu - 821 -Pichu - 762 -Mewtwo - 739 -Jigglypuff - 715 -Fox - 750 -Falco - 713 -Samus - 657 -Ness - 738 -Captain Falcon - 737 -Ice Climbers - 733 -Marth - 787 -Roy - 757 -Game & Watch - 767 Total of done characters: 18507+744
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MasterKnightDH uploaded a new video
(1 week ago)
Battalion Wars 2 mission Line in the Sand. The last segment done in an e...
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Battalion Wars 2 mission Line in the Sand. The last segment done in an epic run. -- Recorded live on Justin.tv - http://j-tv.me/w2...
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MasterKnightDH uploaded a new video
(1 week ago)

-Upper path: Start to 3:28 -Lower path: 3:28 to End
Yes, I'm YTing a video...
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-Upper path: Start to 3:28 -Lower path: 3:28 to End
Yes, I'm YTing a video of a Sonic game, which would no doubt shock the Hyphy Movement, the Uni-Mind including trolls, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. Truthfully, I have had misgivings about Sonic games in the past. Somehow, it never occured to me back when I was a kid to treat Sonic's speed as a method of pressing on an attack. Even though I already remark about chaingrabs' cheapness because they can abuse that very strategy. (Seriously, you can make the Ice Climbers genuinely good without their death grab and then your grabs can't be predicted simply because you're not needing to care if you can try to land one.) Being patient also lets you deal with the camera zoom too. Mercifully, it's better to fend off than Fog of War in Advance Wars, where you can't even see the standard speed value units before they hit you unless they're stupidly close. And the 10 minute time limit? Still plenty of time, and if stages are long, there's a good chance that you can get plenty of lives as well as find some checkpoints.
So yeah. Good game series, just watch out for the scary points of the difficulty. Also, happy birthday to MarioMastar, whose LP got me to play the game series. Although I didn't realize it was his birthday until Skype told me, blah. I was already handling this video and had recorded the upper path when Skype gave me the notification. Of course, he's not fond of Scrap Brain, but it's better than nothing.
Anyway, as to Scrap Brain Act 2, you can take either of two paths. Both are riddled with traps set up in a manner to punish you for rushing. I suspect from this that Robotnik is being Genre Savvy about his foe being a speedster, but too bad for him I'm Genre Savvy too. In fact, when I streamed the stage, taking the lower path, I took only two hits: one from a Bomb's deceptive SD range, the other because I tried to rush the pendulum ball & chain part at the end of the stage. As for the video, I show how to do the stage with the upper path and then with the lower path without gathering 50 rings before the 3rd tube, without taking any hits and instead gathering at least 100 rings both times. Note that if you take the lower path, the 3rd tube, if you enter it with at least 50 rings, will take you to a path that provides plenty of rings and a safe passage to the last leg of the stage, though if you do take it and follow the path, don't go any further up than necessary in the shaft, because there is nothing reachable except Ballhogs that are conveniently guarding narrow passages.
Also, if you take the 50 ring path, you may notice 5 boxes, providing a total of 40 Rings and a 1-Up. You get these from the lower path. Just get on the switch right past the 4 Bombs, then when the timer reads with the total time amounting to 6 seconds less than a multiple of 17 (2:27, 2:44, 3:01, 3:18, 3:35, etc.) run left and jump before you run off the platform. If you do it right, you'll jump right onto a platform that suddenly appears around that time. From there, you can simply jump up until you get to the ledge with the boxes. Enjoy. And please note that this is the only way you can manage above 100 rings without entering the tube with 50+ rings.
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How's u doing today? Me. I'm hoping to get Skyward Sword sometime this weekend.
Is he bothering you?
I'm so sorry!