Uploaded videos
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Serious Sam 3: BFE - Summer In Cairo - All 17 Secrets
MarleysGhostUK
97 views
Serious Sam 3: BFE - Summer In Cairo - All 17 Secrets
No thrills, just showing the locations.
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Monster Mayhem
MarleysGhostUK
193 views
Monster trucks that is, not the big teeth, flesh eating scaled skin variety. This started as a thought exercise and turned into the start of vehicle AI. The truck has auto ...
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From qBoids To Fish
MarleysGhostUK
185 views
A quick video showing the progression from non rotating qboids (cubes) through creating the functionality for calculating pitch, yaw and roll for a boid body mesh, to my fi...
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3D Swarming Boids
MarleysGhostUK
220 views
A Slow motion video of how the three rules work, in a test demo of my first attempt at 3D boids :
Cohesion: steer to move toward the average position of local flockmates...
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3rd Person Collision Camera Using Raycasts
MarleysGhostUK
242 views
Low Resolution Video For A Forum Topic.
http://www.leadwerks.com/werkspace/topic/4380-my-3rd-person-character-controller/
The first section shows the cam position bei...
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Quick 3rd Person View Character Test [HD]
MarleysGhostUK
554 views
A quick test of a character I purchased from a relatively new 3D asset company, 3dFoin, currently they are having a new year 40% off sale so I though I'd check out one of t...
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MapData Generator: Phase 2
MarleysGhostUK
288 views
Short video of the next phase of my MapData Generator, continuing on from the alpha version:
http://www.youtube.com/watch?v=BcikpsQGA7Q
More Info:
http://marleysgh...
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MapData Generator
MarleysGhostUK
301 views
The Alpha of my MapData Generator, this is the first phase where the terrain is interrogated and using pre-defined criteria an external .dat file is created containing the ...
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Waypoints, A* Pathfinding, Lua & Leadwerks
MarleysGhostUK
621 views
Over the last few days I have been getting into Lua script. A few days ago, I bounced an idea off of Macklebee about path nodes and waypoints, and things kind of took off i...
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UDK APEX Destructible asset test
MarleysGhostUK
1,235 views
Just a quick and simple test of the workflow. I created a "metal crate" in Silo 3D, textured it in Ultimate Unwrap 3D and then imported it into APEX 1.0 PhysX Lab, where it...
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