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[MAME] Joyful Road correct sound
LordKale4
1,043 views
Me and Lord Nightmare did some studying of the Joyful Road / Munch Mobile schematics, in order to fix the day one bug with the sound.
It ended up that the game uses someth...
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[MAME] Bonanza Bros. with correct sound samples
LordKale4
1,086 views
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[MAME] Riding Fight with sound
LordKale4
1,386 views
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[SATURN] Akumajou Dracula X - Richter's Inverted Castle trip
LordKale4
364 views
So, how much good is our MESS Sega Saturn driver? As good as it can be capable to run SOTN without any hanging problems!
Disclaimer: I know I've played it very badly, but ...
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[Saturn] - Lotte Green Gum
LordKale4
218 views
Sound is pretty much off-sync ... but I still find hilarious to see how the guy awkwardly makes his move ^_^
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[MAME] The House of Dead 2
LordKale4
1,359 views
Implemented lightgun inputs, and "My God" (cit.) this is playable with loads of gfx artifacts ;)
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Chequered Flag - fixed gameplay
LordKale4
2,320 views
Fixed various protection issues in Chequered Flag / Checkered Flag by Konami.
I'm not sure that the game plays 100% correctly now, even though it's probably very close. Ju...
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Armed F - sprite color cycling effect
LordKale4
1,934 views
Implemented sprite color cycling effects in Armed F driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see, it's used on almost e...
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Kozure Ookami - sprite color cycling effect
LordKale4
2,241 views
Implemented sprite color cycling effects in Armed F driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see, it's used for doing n...
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Terra Force - sprite color cycling effect
LordKale4
2,795 views
Implemented sprite color cycling effects in Armed F driver. That's a RAM-based clut table that look-ups via a byte in the sprite defs. As you can see, it's used for doing n...
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