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AGIS Vox Humanitatis
Footage of Vox Humanitatis at the AGIS Event at the University of Limerick in Ireland in September 2009
Jesús Torres Del Ray & Carlos Collantes AGIS '09
Collaboration with NGOs in their multilingual needs raises many possibilities while, at the same time, presenting some dilemmas for a university's translation department. In this presentation, we would like to introduce the experience of the University of Salamanca in this field, with successful agreements signed with different humanitarian NGOs and international organisations. The University has to keep a balance between its educational goal and commitment towards its students, its special position as regards the translation/localisation discipline and profession, and its public and humanistic orientation, including its relationship with other non-profit organisations. A practical work experience system with students, tutors and strategic use of translation and localisation technology has been developed to try and accommodate all these goals and make the most of what should be a fruitful, mutually beneficial cooperation.
LRC Summer School 2011 Computer & Video Games Localisation
The 2011 LRC Internationalisation and Localisation Summer School took place at the University of Limerick from 30 May to 02 June 2011. Computer and Video Game localisation was the theme of the event and, over the four days, numerous industry experts contributed their time and expertise to ensure that the Summer School was a great success.
This special event, supported by the Centre for Next Generation Localisation (CNGL), provided 38 eager participants with a unique opportunity to experience a different side of the localisation industry and gain insight into one of the most exciting and fastest growing areas of the localisation industry: games localisation.
Representatives from Big Fish Games, Enzyme Testing Labs, Guerilla Translations, Keywords International, Language Automation Inc., Microsoft Games Studios, Mi'pu'mi games and OnLegends gave talks and workshops that were both interesting and engaging.
These speakers gave participants an insider view of the processes behind the scenes of the game industry. They also demonstrated how the different elements of the localisation process are carried out at some of the most innovative companies in the industry.
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