@XcaliburFF Core design was scared to fail producing a new game which was rejected from most of the old fans like aod also did. The responsibility for a next game was to high and so core design made a though decision- they sold the rights of tomb raider to crystal dynamics, so it was clear to see...
@XcaliburFF Core design was scared to fail producing a new game which was rejected from most of the old fans like aod also did. The responsibility for a next game was to high and so core design made a though decision- they sold the rights of tomb raider to crystal dynamics, so it was clear to see...