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1-10 of 13-
3rd Person Camera Column Test Camera Occlusion Bugged Out
KnightChatX
21 views
Camera Test
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3rd Person Camera Wall Test Camera Occlusion Bugged Out
KnightChatX
26 views
Game Camera Test
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Battlestar Galactica Online Alpha Ceti Not Lagging Anymore
KnightChatX
294 views
In this video Alpha Ceti is not lagging anymore, the GUI HUD and ship movement and camera is working as expected.
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Battlestar Galactica Online GUI Lag.wmv
KnightChatX
338 views
Battlestar Galactica Online Alpha Ceti Lag
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KTGameEngine FPS Detector and Controlled Animation Speed
KnightChatX
59 views
The Animation Speed is partially independant of the main Render Loop Speed, the FPS Detector displayed the main render loop speed. The rate of playback is rated at 30 FPS.
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KTOpenGL.NET Bounding Box.
KnightChatX
209 views
This video shows dynamically updated mesh bounding box, I'll have to program point to bounding box position checks next for projectile collision detection.
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KTOpenGL.NET Mesh Dynamic Vertice Update
KnightChatX
1,062 views
This video shows some testing of the latest features, you'll see a free flight camera and spinning brick wall that has each mesh vertice updated dynamically as the wall mov...
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KTOpenGL.NET: First Lighting Test. (Part 2)
KnightChatX
236 views
This is a test video I made while tinkering with lighting a bit, while it seems pretty simple, the video actually shows a portion This is a test video I made while tinkerin...
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KTOpenGL.NET: First Lighting Test. (Part 1)
KnightChatX
333 views
This is a test video I made while tinkering with lighting a bit, while it seems pretty simple, the video actually shows a portion This is a test video I made while tinkerin...
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KTOpenGL.NET: Adding and Fixing Crosshair. (Part 2)
KnightChatX
366 views
In this video I'm developing the First Person Shooter crosshair for my KTOpenGL.NET graphics/game engine. In the video you'll see some troubleshooting and a slight bit of p...
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