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XNA Tron
JonathanRuttle
445 views
This is a group project we made to learn the XP development methodology.
This is a clone of the Light Cycle game from the movie Tron.
It is multiplayer over lan.
This ve...
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IET Dissertation: Virtual Traffic Simulation Jonathan Ruttle
JonathanRuttle
114 views
Comprehensive real-time traffic simulation system, using real-time physics engine Bullet and a custom made driver behaviour model.
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Real-time Animation Collision Detection - Jonathan Ruttle
JonathanRuttle
575 views
Dynamically generated axis aligned bounding boxes for broad phase collision detection, when a teapot's bounding box intersects another teapot's bounding box it turns the te...
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Path finding with A* - Jonathan Ruttle
JonathanRuttle
60 views
A* algorithm demonstrated with a simple 2D tiled map of the world, each tile can be a field, mountain, water. The algorithm can be just done to find the route or stepped to...
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DxNA - Team Coffee Cake
JonathanRuttle
231 views
This is a video of a 4 week team project as part of a video games masters in Trinity College Dublin.
We worked with the Nano Technology research group in Trinity College t...
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Real-time Rendering Still Life - Jonathan Ruttle
JonathanRuttle
135 views
A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong illumination model. With examples of shadows calculated per light pe...
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Spot Light - Jonathan Ruttle
JonathanRuttle
23 views
Lighting a torus with a spot light, with variable cone angle and cosine lobe.
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Model Construction - Jonathan Ruttle
JonathanRuttle
38 views
Using XNA to create a model of a torus then wrapping it with a tartan texture and using Phong illumination to light the object. The camera is then rotated around the scene.
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Illummination Models Part 2 - Jonathan Ruttle
JonathanRuttle
26 views
Left teapot showing Phong Illumination and the right teapot showing Blinn Phong Illumination. The camera and the teapots are static and the light source is rotated around t...
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Illumination Models Part 1 - Jonathan Ruttle
JonathanRuttle
29 views
Using the pixel and vertex shader to implement the Phong Illumination model. The teapots and light are static and the camera is rotated around the scene.
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