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Portal "Still Alive" Desktop with geektool
JoeTheBiochemist
132 views
Can you think of a better way to honor Portal on your desktop while still offering a real-time stream of diagnostic and system-productivity information? I certainly cannot....
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water-paper circuit
JoeTheBiochemist
118 views
Combining the water-circuit and paper-circuit ideas to form a more novel interactive art project.
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Portal for Mac bug
JoeTheBiochemist
685 views
Sometimes portals show me the wrong side of the wall that they're placed on. No idea why. On a side note, I usually get better fps, but the screen recording software slowed...
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Blender flight sim test (Joystick Emulated)
JoeTheBiochemist
633 views
Just playing around with the blender game engine, trying to learn python, and whatnot. And yes, that is an (N64 era) arwing; I didn't feel like being creative right this mo...
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Blue is RED
JoeTheBiochemist
27 views
Part of an assignment to build the character "Blue" ( http://www.xenobi.com/blue/ ) completely out of NURBS. Of course, I put my own spin on it. After this painful project,...
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Gameplay Test
JoeTheBiochemist
221 views
A quick test of my WIP game, a basic platformer, created entirely in open source aplications. I used Blender for modeling and UV-mapping, Dimension3 for animating and runni...
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INPUT_TYPE_PLATFORMER_LOL
JoeTheBiochemist
51 views
Finally got this working, it's a quassi-input-type for dim3 that resembles platformer control. Currently, the only issue is with the camera...
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Strange dim3 bug
JoeTheBiochemist
136 views
For unknown reasons, an object is unnaffected by gravity and perfectly tracks the player, until it collides with a surface, when given this script:
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3D Animation Vs Animator Skit
JoeTheBiochemist
767 views
The project was tragically cut short, but I feel it runs fairly well. On the right, you can see some messed up edits of poorly improvised terminal-gibberish. Modeling and a...
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Lyri run rough draft
JoeTheBiochemist
32 views
A couple things missed here... Forgot to mask the table, Lyri is motionless for the first ten seconds, the monster's run cycle is just aweful, and the lighting is a mess, b...
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