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JankovicsCsaba liked a video
(9 minutes ago)
Hey guys,
I know I've been MIA for quite a while. Anyway, some time ago ...
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Hey guys,
I know I've been MIA for quite a while. Anyway, some time ago mr. AxerJ asked me if it would be much trouble to get this video produced and out the door. Well a month and half later, I present you people with! Team Fortress 2 - Meet The Soldier Trailer Clipdub!! YAH HOOO. All the main voice acting in this is done courtesy of AxerJ, simple put... he is amazing! Enjoy everyone, credits below:
Cast
Red Soldier - Axer J Various voices heard - original voices from trailer and voices from SFX archive
Sound effects courtesy of members of the VAA (too many to list)
Music from the original OST of the video game Team Fortress 2
*This fandub/clipdub was made for the enjoyment of everyone. No one was paid of course to re-enact this trailer. As such I do not own anything involved in this video except that which I have created* **Thanks to everyone viewing this video, without you my work would be pointless**
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JankovicsCsaba favorited a video
(3 days ago)

Warhammer 40,000: Dawn of War is a military science fiction real-time st...
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Warhammer 40,000: Dawn of War is a military science fiction real-time strategy video game developed by Relic Entertainment based on Games Workshop's popular tabletop wargame Warhammer 40,000. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Since its release, three expansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. The sequel, Dawn of War II was released in February 2009
Power is gathered by building generators with each headquarters supporting up to six generators. But like requisition sources, generators will decay over time and consequentially produce less power. Additionally, some maps have "slag deposits", upon which more powerful generators can be constructed to produce power faster. As the player progresses up the tech tree, reliance on power increases.
In addition to these primary resources, the Orks also have Ork resource. Ork resource is generated continuously by Waaagh! banners and is used up when creating Ork troops and vehicles. The number of banners and the size of the Ork population determines the Ork's Waaagh! level which in turn determines the technology level the player has access to.
Infantry units are not given orders as individuals; they move and attack as squads. Most fully reinforced squads consist of about 10 individuals, although when they are first requisitioned, they usually have less. They can usually be equipped with special weapons and a specific leader, depending on the squad type. Squads can produce and replace their own units and weaponry anywhere in the field, but the player must wait a short period of time before new individuals, weapons, and leaders appear in the squad. Additionally, all races have commander units, which are general leaders or other units that can be attached to most squads, but are produced separately.
Infantry units can fight in both ranged and hand-to-hand combat, and many units will have weapons for both types of combat, and if attacked in close combat will have to respond accordingly. Hand-to-hand combat is played out as a series of synchronized attack animations between combatants. When one combatant defeats the other, a Finishing move known in Dawn of War as Sync Kill plays out as the victorious fighter finishes his opponent off in a dramatic and violent manner. More powerful units, such as Heroes, Walkers, and monstrous Super Units, may have personalized Sync Kills against each other.
Vehicles are highly resistant to most standard infantry weaponry, so they must be targeted with specific heavy weapons (e.g. anti-tank rockets) to be destroyed. Vehicles can also be upgraded with multiple weapon systems, usually forcing a choice between either anti-infantry or anti-vehicle armaments. Walkers are a type of vehicle often armed with powerful heavy melee weapons, causing devastating damage in close combat.
In addition to a typical hitpoint system, infantry units also have morale. When in combat, squads take morale damage as well as health damage. However, morale applies to a squad as a whole. In addition to health, the morale of a squad heavily influences its combat ability. When morale drops to zero, the squad "breaks", which significantly reduces the squad's ranged accuracy, damage dealt in mêlée, and defensive capability. The squad's movement speed, however, is slightly increased to allow it to retreat. That said, the unit must still be ordered away from the combat for it to escape. The squad's morale will regenerate on its own while the squad is not in combat, and the squad will "regroup" and regain combat effectiveness once it reaches a certain threshold.
Just as with hitpoints, different types of units have different amounts of morale. Commanders have the most morale, and basic infantry usually have the least. Attaching (when possible) a commander unit to basic squads significantly increases their morale. Some weapon types, such as flamethrowers, sniper rifles and artillery bombardment, are especially effective at demoralizing the enemy. Favorable terrain such as craters, ruins or thick jungle give units a defensive cover bonus against both hitpoint and morale damage, while water and swamps will decrease their defensive ability.
Thank you Wikipedia for help with the description.
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JankovicsCsaba liked a video
(3 days ago)

Warhammer 40,000: Dawn of War is a military science fiction real-time st...
more
Warhammer 40,000: Dawn of War is a military science fiction real-time strategy video game developed by Relic Entertainment based on Games Workshop's popular tabletop wargame Warhammer 40,000. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Since its release, three expansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. The sequel, Dawn of War II was released in February 2009
Power is gathered by building generators with each headquarters supporting up to six generators. But like requisition sources, generators will decay over time and consequentially produce less power. Additionally, some maps have "slag deposits", upon which more powerful generators can be constructed to produce power faster. As the player progresses up the tech tree, reliance on power increases.
In addition to these primary resources, the Orks also have Ork resource. Ork resource is generated continuously by Waaagh! banners and is used up when creating Ork troops and vehicles. The number of banners and the size of the Ork population determines the Ork's Waaagh! level which in turn determines the technology level the player has access to.
Infantry units are not given orders as individuals; they move and attack as squads. Most fully reinforced squads consist of about 10 individuals, although when they are first requisitioned, they usually have less. They can usually be equipped with special weapons and a specific leader, depending on the squad type. Squads can produce and replace their own units and weaponry anywhere in the field, but the player must wait a short period of time before new individuals, weapons, and leaders appear in the squad. Additionally, all races have commander units, which are general leaders or other units that can be attached to most squads, but are produced separately.
Infantry units can fight in both ranged and hand-to-hand combat, and many units will have weapons for both types of combat, and if attacked in close combat will have to respond accordingly. Hand-to-hand combat is played out as a series of synchronized attack animations between combatants. When one combatant defeats the other, a Finishing move known in Dawn of War as Sync Kill plays out as the victorious fighter finishes his opponent off in a dramatic and violent manner. More powerful units, such as Heroes, Walkers, and monstrous Super Units, may have personalized Sync Kills against each other.
Vehicles are highly resistant to most standard infantry weaponry, so they must be targeted with specific heavy weapons (e.g. anti-tank rockets) to be destroyed. Vehicles can also be upgraded with multiple weapon systems, usually forcing a choice between either anti-infantry or anti-vehicle armaments. Walkers are a type of vehicle often armed with powerful heavy melee weapons, causing devastating damage in close combat.
In addition to a typical hitpoint system, infantry units also have morale. When in combat, squads take morale damage as well as health damage. However, morale applies to a squad as a whole. In addition to health, the morale of a squad heavily influences its combat ability. When morale drops to zero, the squad "breaks", which significantly reduces the squad's ranged accuracy, damage dealt in mêlée, and defensive capability. The squad's movement speed, however, is slightly increased to allow it to retreat. That said, the unit must still be ordered away from the combat for it to escape. The squad's morale will regenerate on its own while the squad is not in combat, and the squad will "regroup" and regain combat effectiveness once it reaches a certain threshold.
Just as with hitpoints, different types of units have different amounts of morale. Commanders have the most morale, and basic infantry usually have the least. Attaching (when possible) a commander unit to basic squads significantly increases their morale. Some weapon types, such as flamethrowers, sniper rifles and artillery bombardment, are especially effective at demoralizing the enemy. Favorable terrain such as craters, ruins or thick jungle give units a defensive cover bonus against both hitpoint and morale damage, while water and swamps will decrease their defensive ability.
Thank you Wikipedia for help with the description.
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JankovicsCsaba liked a video
(4 days ago)
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Elkészült végre a gyűrűk ura vs south park 2 part 2 felújított változata...
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Elkészült végre a gyűrűk ura vs south park 2 part 2 felújított változata amiből kivágtam ezt az apró de poénos részletet. Ebben a részletben a gyűrűk urát játszó szereplőket más néven a hobbitokat üldözik az uruk haik és a lidércek. A Teljes videót amúgy majd videán lehet megtekinteni csak ott a videóba bele van égetve a kiírás és HD-be a beleégetett írás elég hülyén mutatott volna. Mindenesetre szerintem ez a videóm is jól sikerült ezért nézzétek meg, és ha akartok írjatok kommenteket.
Teljes videó az alábbi linkeken tekinthető meg:
Gyűrűk Ura vs South Park 2 Part 1: http://videa.hu/v...
Gyűrűk Ura vs South Park 2 Part 2: http://videa.hu/v...
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B.U.É.K.
Ha nem, akkor tényleg szar a gépem. De mindegy. Itt van egy kép a star wars paródiádhoz: http://pctrs.network.hu/clubpi
Csak a feliratokat kell rajta átírni, de szerintem elég fasza kép ez.
De még további hangtípusokon dolgozok mostanában. Majd a Legolast átadom, hogy meghallgasd, mert még nem vettem fel. De ha felvettem, szólok.