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Blender Dynamic Paint
Jagent
115 views
I pulled down MiikaHweb's dynamic paint addon for Blender 2.58 today. After about an hour of tweaking and rendering, I was able to produce this.
I love this addon. It blow...
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Blender 2.58 Material Practice
Jagent
51 views
Nothing particularly special. I'm just playing around with specular maps.
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Compositing an Explosion 2 -wip-
Jagent
42 views
Version 2 of the previous one. Now with a few tweaks and in HD!
Rendering the Fire in a higher resolution didn't have any effect on the sparkling white artifacts. Maybe it...
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Compositing an Explosion -WIP-
Jagent
56 views
A quick and dirty proof of concept for a few techniques all rolled into one.
I've created an explosion effect, rendered it out into a 250 image long sequence of 500x500 ...
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Blender 2.56 - Explosion -WIP-
Jagent
143 views
I moved out to California a few months ago, and now that I'm mostly settled in, I'm tinkering with Blender again.
For the longest time, I couldn't get fire or smoke to ren...
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Tutorial - Dynamic Energy Shields in Blender
Jagent
1,501 views
I'm sorry about the sound. I've not done this before, so I'm still experiencing some technical difficulties. Notation has been added when something important is inaudible.
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Refined Dynamic Energy Shield in Blender
Jagent
574 views
Version Better!
I'm trying to figure out a few things to make the shield texture look better and easier to use. Thus far that's included:
- figuring out how to let r...
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Dynamic Shields in Blender
Jagent
496 views
Hahaha! Great success!
I've been trying to use Blender to replicate the shield effect I was able to pull off in 3ds Max a few years ago (watch?v=ZyGuf2NTM54) . Much to my ...
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Multiple Sequences test
Jagent
118 views
Pretty self explanatory, I think. Been tinkering with Blender to construct a sequence of shots together. I'm beginning to really appreciate all that the pros go through to ...
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Wepons effects test
Jagent
132 views
Went to work learning how to do weapon effects. Two different methods are displayed here.
The cube-ish turrets use a particle emitter that's been put on a single vertex ob...
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