Uploaded videos
1-9 of 9-
UDK Digital Graphic Novel Shader
Independentsoul85
4,332 views
just a simple demonstration of my DGN Shader.
more info at my
thread http://forums.epicgames.com/showthread.php?t=743037&page=37
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UDK Oren Nayar Shader model with 3D Stereo Trioviz demo [ 720p ]
Independentsoul85
4,092 views
I implented all Lighting models into UDK.
I choose this one because its the most realisitc lighting model for Stone or Marble surfaces. My Thread http://forums.epicgames.co...
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Dynamic Tonemaping and Bokeh Depth of Field UDK [720p]
Independentsoul85
17,012 views
HI,
it´s me again.I finnaly got dynamic tonemapping working.I present here alot of post processes. 9 in total. The Scene wich I present in this video was made by
Wolverine...
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Lens Blur Bokeh UDK
Independentsoul85
5,249 views
After a long process of making Auto Focus Depth of field I have made an accaptable Bokeh Lens blur based on the shape of ur iris..
this Map was made by epic games.
Thread
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UDK Procedural Sky landscape export from Blender [720p]
Independentsoul85
6,640 views
HI I´m back after a long youtube uploading break.. I will upload more vids now then before.. there U can see shell procedurall cloud system wich I implented into the udk.. ...
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UDK Lightmass TEST SHADING & TEXTURING export from Blender
Independentsoul85
3,504 views
This is my first "officially" uploaded UDK Scene at all. :)
I made all the materials, wich you can see, in this video.
Here you can see an examble of what I mean. :)
...
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BLENDER Realtime SHADING & TEXTURING Cliff Scene ( made for UDK)
Independentsoul85
21,019 views
Blender Realtime Shading & Texturing Cliff Scene will be my last Scene made in blender. I will continue working in UDK (Unreal Development Kit).
I used Scultping Program...
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Blender Realtime Shading & Texturing (Node based)
Independentsoul85
3,794 views
A video about my current state
http://www.blender.org/development/release-logs/blender-242/blender-material-nodes/
pls E-mail me mgs-Schiefer@web.de
-comment and rate :...
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Blender game engine Soft Shaow
Independentsoul85
2,044 views
Here my studies about lightning, Compositing and Node Shading
Used shaders... Rim shader with ID mask for metal look (normal x View)
Specular (phong) maps
Environment ma...
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