Uploaded videos
1-10 of 10-
Palm Pre GLES 2.0 Demo 2
Indecom
761 views
Here is the second part, couple more examples for you palm pre users out there. Hopefully this will get you guys interested in making games that take full advantage of the ...
-
Palm Pre GLES 2.0 Demo 1
Indecom
655 views
It's official, palm pre developers no longer have any excuse for their games looking like they were made ten years ago...
SHADERS!!! lol
Get the IMGTEC GLES 2.0 SDK for y...
-
Wolfenstein 3D for the Palm Pre
Indecom
4,730 views
This is another of my recent projects, i'm programming a clone of Wolfenstein 3D on the palm pre, aptly titled Wolfenstein Pre-D lol
-
enforcers and a gunner sneak peek
Indecom
439 views
Finished enforcers for my doom mod, unfortunately still no help with morphing so i doubt anything in my mod will crouch like they can in quake 2.
-
Enforcer Test
Indecom
242 views
Enforcer for my quake 2 mod, over 1,000 frames total for this bad boy. No sounds or particles implemented just yet. Unfortunately i'm having a problem getting him to morph,...
-
QuakenDoom Weapons Final
Indecom
1,680 views
Finished weapons with decals, particles, dynamic lights, explosions, ammo pickups! each weapon uses over 50 frames of animation, every frame that their quake 2 counterparts...
-
QuakenDoom test 2
Indecom
191 views
-
QuakenDoom 2 Weapons Test
Indecom
766 views
Running a test of the three weapons i've nearly finished for my Quake 2 wad made for the latest community GzDoom build. The goal is to reproduce as much of quake 2 with GzD...
-
Planet/Atmosphere Shader in Dark GDK/C++
Indecom
2,290 views
Just last night I created this, a conversion of a Darkbasic Pro example downloaded from the Forum at The Game Creators. It shows a planet renderer with an illuminance map, ...
-
My first ZBrush 3 model
Indecom
28,648 views
Testing the new features of ZBrush 3.0. Gotta love the raking tool, useful for those neck wrinkles without having to start up the projection master!
Advertisement










Play all(10)