Featured Playlists
Mega Man X6 Minimalist Speed Run
This is the one I've been working on for a long, long time (YET again). This is a segmented speed run through X6, in its entirety, under the following restrictions: no armors, items, or weapons, no Z Sabre (except where absolutely necessary), no damage, on Xtreme difficulty, using X. No parts are equipped save one unavoidable exception which will be detailed when it transpires. Each stage is its own 'segment'. It is, of course, a speed run, meaning I try to complete stages as quickly as possible. However, the restrictions take priority and make for some very unique routes at times (especially since this is bloody X6). It also contains run commentary. If you aren't a fan of that sort of thing or find mine in particular a distraction from the point, there is a separate version of the run with NO commentary, in a separate playlist.
Rockman: Minus Infinity Minimalist Challenge
Romhacks are a fickle matter. They come with different levels of ambition and different philosophies on design. Some designers take the core of a beloved game and seek to build a faithful reimagining as a sort of love letter. Others look at the product upon which they'll model their work and see a playground of underused mechanics with creative potential, taking it upon themselves to showcase that potential in ways the game did not. Then you have the rare few who divorce from their source material in all but the basest of ways, and craft something entirely different. Rockman: Minus Infinity, an incomplete but definingly ambitious project, finds itself in the latter company. Rather than being a simple retake on a particular Mega Man game, PureSabe has used a solid engine and transformed it to build himself an ode to the entire series, and I aim to explore that ode by way of my usuals: no unnecessary weapon use, and no damage. Whether you care about romhacks or not, I guarantee you this one is worth your time to see. It goes places you couldn't dream of.
Mega Man 7 Kirby Challenge
A challenge from the LP subforum on SA, this one is all about weapons. After each successive Robot Master defeat, that master's weapon (and only his weapon) must be used until the next one is killed. The Wily stages reset your options, but still limit you to one weapon per stage. Minimal damage is taken (tanking is sometimes necessary) and E-tank/W-tank/S-tank use is forbidden. Rush use is restricted to collection/necessity purposes. 100% collection is attained. For details on other intricacies, please see the video description of the Burst Man segment. As always, enjoy.
Rockman 2000 Minimalist Challenge
This is half a challenge for and half a showcase of what I've come to consider one of the finest Mega Man romhacks, Rockman 2000, something that's been topped by ironically little considering its decade-old age. This is going to be a simple one to follow. The only stipulations are my usual caveats: no unnecessary weapon use, and no damage. The rest is up to your opinion, and I hope the footage manages to win your favor. This is a perfect example of what a romhack should set out to do with its native game. For detailed thoughts I'm sure you're wet to read, check the video descriptions of each respective stage. Otherwise, as always, enjoy.
Mega Man X4, X5 and X6 Boss Rushes - No Dash/No Damage
The most interesting part of my no dash challenge runs for X1 through 3 were the completely altered boss fights. I figured, why not see how it plays out with the PlayStation trilogy? It even being possible for some fights is certainly the biggest surprise. Here's the breakdown: no dashing is to be used. Ever. No damage taken, no weapon use, no upgrades collected. In X4 only (to give it some oomph) I never climb a wall. In X5 and 6, the bosses are fought on Xtreme difficulty, no parts are equipped, and for 6 in particular, all bosses are level 4 (which quite affects their attacks). Sound impossible? Check it out.
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