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Streaming Fabrication - tactile user interface
HChrisF
34 views
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Streaming Fabrication Environment 2007
HChrisF
96 views
Streaming Fabrication Environment developed in 2007 for a follow-up of the AASA07 'Immediate Architecture' workshop at UTS Sydney.
This virtual environments maintains the ...
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LaserCut Game - Component Proposal
HChrisF
74 views
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Cyclops Node - arbitrary angles, arbitrary amount of connections
HChrisF
77 views
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FlockJect swarming environment
HChrisF
86 views
A FlockJect is a... swarming object / environment. Oldie but goldie Hyperbody Emotive House game I made back in 2002.
Built in Virtools 2.0
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Advanced Real-Time 3D Voronoi modeler "SpaceQueries" technique
HChrisF
2,484 views
The 'SpaceQueries' modeler makes queries for selection of geometric features out of the complete Voronoi Diagram and Delaunay Triangulation. Here the geometry is selected b...
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Real-time swarming 3D Voronoi modeler
HChrisF
2,610 views
Digital Model of the component system for Hyperbody MSc2 semester 2009/10
Real-time Vorornoi generated geometry, first fixed as Weaire-Phelan foam, then swarming and man...
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Real-Time Voronoi / Delaunay Point Cloud Modeler
HChrisF
1,088 views
Improved version of the approach of SmartVolumes. It's calculating the entire diagram geometry in real-time, the visualization possibilities are limited though by the throu...
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Behaviourlinks:Urban Mode and Smartvolumes modeler
HChrisF
443 views
SmartVolumes is developed as spatial design extension for the design environment BehaviourLinks :: Urban Mode. The agenda of BehaviourLinks is to reshape the way architects...
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Continuum F2F workshop - TUD Hyperbody
HChrisF
398 views
Grands ateliers Continuum workshop - Hyperbody participation
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