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Legend of Zelda: Minish Cap- Episode 5

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We finish up the DeepWood Shrine, take care of some loose ends and talk about the debilitating disease known as Lets Player-itis!

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Summary of Legend of Zelda: Minish Cap-
The Legend of Zelda: The Minish Cap is a Game Boy Advance title released by Nintendo in 2004.
Like most other titles in the series, The Minish Cap features the fully explorable land of Hyrule, although it can be viewed from the eyes of a human or the eyes of a Picori, a race of tiny people and an alternate form that Link can transform into. The game is part of the Four Swords series and features Vaati as the game's main villain. However, unlike the multiplayer focus of the other games in the series, The Minish Cap retains the original form of exploration and dungeons as seen in A Link to the Past and the Oracle series, as well as returning characters and game mechanics such as Malon and the Spin Attack. New features include shrinking and fusing Kinstones. Show less
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Let's Play .hack//G.U. Vol.1//Rebirth Play

.hack//G.U. takes place in an alternate version of Earth in the year 2017. As depicted in the first .hack game series, the "2nd Network Crisis" was an incident that occurred seven years ago in which many computer systems across Japan malfunctioned. Through the efforts of those games' hero, Kite, the incident resulted in the birth of Aura, the ultimate artificial intelligence (AI), capable of making decisions for itself. Under the guidance of Aura, The World, the most popular massively multiplayer online role-playing game at the time, flourishes and the events of .hack//Legend of the Twilight occur during this four-year period.

In late 2014, Aura disappears, resulting in the slow decay of The World and the Internet as a whole. In response, the company that administrates The World, CC Corp, sets up "Project G.U." and tasks them with remedying the problem. They come up with the "Restore Aura (RA) Plan", in which they attempt to retrieve the fragments of Morganna—an AI that served as Aura's "mother"—and seal them into player characters (PCs) of The World. In theory, this would allow the Project G.U. programmers to manipulate the Morganna program to recreate Aura. Only certain "chosen" players could control these special "Epitaph PCs".

After locating candidates to operate the Epitaph PCs, the team proceeds to test the RA Plan despite concerns over "anti-existences" that might damage the Internet. The program fails catastrophically and destroys over 80% of the data for The World. Instead of trying to salvage the data, CC Corp develops The World R:2 and releases it to a new generation of players. However, this new game is less popular than its predecessor and becomes plagued by "player killers" (PKs), players who target other players for fun and sport. The Epitaph PCs which had been lost during the RA Plan disaster resurface in the new version, attached to certain players of interest.

.hack//G.U. Vol.1//Rebirth focuses on a player named Haseo who hunts a player nicknamed Tri-Edge who defeated his friend Shino and left her in a coma in real-life. Haseo comes into contact with other players who know of Tri-Edge and wish to stop him. The reason for Shino and several other players falling into a coma is connected with AIDA, a mysterious computer anomaly that infects the characters.
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