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Ludum Dare 15 Timelapse - The Killbots of Cavern Station
Gilvad0
623 views
This is my timelapse for completing my entry to Ludum Dare 15.
Entry is available to play through here. Read the instructions ;).
http://www.ludumdare.com/compo/ludum-dar...
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Actual Gameplay, minus enemy A.I. -- LD15
Gilvad0
100 views
Shows off some actual gameplay. Now it's time to implement progression, levels, and graphics.
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Demonstrating Cover Behaviour
Gilvad0
65 views
Soon they won't all stack up on the same spot -- cover will have 'slots' for them to enter.
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AOCS
Gilvad0
40 views
Mid-LD, finally have cover working.
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Minja: Defender of the Earth -- Another look at the renamed Pendulum Ninja
Gilvad0
111 views
This is another look at Minja, which was I've decided to call Pendulum Ninja. This version has the movement almost completely finished, along with the first hint of enemies...
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Pendulum Ninja -- Working Title -- In Development
Gilvad0
322 views
The original Pendulum Ninja is a game I made for Mini Ludum Dare 11. This is an expanded version. Pendulum Ninja (which is a working title that *will* change, to differenti...
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Quad Tree Implementation for Polygonal Fury
Gilvad0
2,658 views
This shows off a quad tree that I implemented for my game Polygonal Fury. A quad tree is a recursive data structure that's useful for culling collision detection lists. In ...
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Polygonal Fury -- In development
Gilvad0
349 views
Obviously inspired by Boomshine, this game should be coming out in a couple of weeks or so, complete with multiple levels, high score server, and character advancement.
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Ludum Dare 13 -- Gilvado's Timelapse
Gilvad0
268 views
A timelapse of me completing my entry for Ludum Dare 13 -- Theme of Roads
Compiled using Chronolapse http://keeyai.com/projects-and-releases/chronolapse/ and windows movie...
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Highwaymen -- Barely functioning gameplay
Gilvad0
137 views
With 7ish hours to go, here's what I have.
Think that I'm gonna work on the exp/money/village system now, since it currently doesn't exist at all.
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