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Daggerfall Powergaming: Zireael the Fury (II)
Feiwill
3,043 views
The final vid for now. Documenting the char's progress is left at lvl 29, although she still has a few left to earn on Long Blade (boring). I hope you all got fired up for ...
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Daggerfall Powergaming: Zireael the Fury (I)
Feiwill
1,732 views
OK, now for another cup of coffee. This is my version of a power-char in Daggerfall. No more romantic rock-paper-scissors with nymphs and skeletons. Just a record of the ch...
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Daggerfall Memories: Fei, the Child of Gaia (II)
Feiwill
543 views
This time: more curious bugs, more diseases and more strange findings in dungeons. Gaining levels on skills like running obviously doesn't pay off - there's no useful comba...
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Daggerfall Memories: Fei, the Child of Gaia (I)
Feiwill
302 views
I once took Daggerfall intravenously. Is was possibly the first CD my first CD-ROM saw. Playing it for years left deep scars on my psyche and my ability to roll successful ...
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Let's Play Dungeon Master 2, p. 19: Da Honcho Al'Mightey
Feiwill
304 views
The final episode. As you could see throughout the series, Dungeon Master 2 never faces you with an unbeatable foe, extreme puzzle or irritatingly unfindable item/switch es...
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Let's Play Dungeon Master 2, p. 18: Bone and Onyx
Feiwill
201 views
The clockwork is up and running; there's not much left to do. In this episode: playing with lightning, keys and mirrors. Also pausing for a brief lunch. Go spend and enjoy ...
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Let's Play Dungeon Master 2, p. 17: The Power of the Fireball
Feiwill
193 views
Fireball! What a handy thing it is! It can get you past enemies, get you past puzzles, make you unintentionally cast Darkness on yourself, break down doors and I'm fairly s...
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Let's Play Dungeon Master 2, p. 16: A Tour of Skullkeep
Feiwill
234 views
Guess what happens here: I lose the Master Key. And guess what happens later on: to get forward I need the Master Key. In this vid: The Search for the Master Key Begins, or...
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Let's Play Dungeon Master 2, p. 15: Loot on the Run
Feiwill
138 views
This part features quite a lot of flying stuff: fire, arrows and even a treasure chest which tries to get away from you. I just love this idea. "Too bad" the sneaky little ...
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Let's Play Dungeon Master 2, p. 14: Thermal Power Station
Feiwill
180 views
Finally getting out of the cursed early passage and moving on to Skullkeep's underground to set the whole place afire. Unfortunately, the fire doesn't spread (doesn't even ...
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