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Serious Sam 2 Speedrun on Tourist
Serious Sam 2 Speedrun on Tourist difficulty by me and TheVoid. Total time is already under 3 hours.
Tomb Raider Angel Of Darkness Speedrun
TR:AOD speedrun done in 1:57:55. HQ videos can be downloaded here: http://speeddemosarchive.com/T<wbr>ombRaider6.html
Tomb Raider IV Speedrun Round 1
This is my first speedrun of this game. Finished in 2:45:44. Better quality and info can be found on this adress: http://speeddemosarchive.com/T<wbr>ombRaider4.html
Midtown Madness 1 Walkthrough - PROFESSIONAL difficulty
My Midtown Madness 1 Walkthrough on PROFESSIONAL difficulty played on Logitech MOMO steering wheel. Recorded with Fraps on 60fps.
Tomb Raider IV Speedrun Round 3
Welcome to my Tomb Raider IV: The Last Revelation speedrun done in 1:28:04. That's more than 45 minutes of improvement over the previous run due to many new bugs and glitches found since then.
I actually didn't find a SINGLE new shortcut as most of them required a bit of "science", so I basically just took all these shortcuts, did some planning, improved old routes and tried to avoid as many mistakes as possible.
I'll only describe the most important glitches, otherwise this comments would be really long. If you're interested in this a bit more, you can go to TombRunner website (http://www.tombrunner.net) and read entire Area51 section.
I have to mention not all the tricks, bugs and glitches are there as new ones are being found literally every day.
I'd like to give thanks to these people:
- SDA staff - obviously :)
- xXApelaumXx - for finding Advanced Look Triggering and Flare-wall bug
- rr_carroll - for finding most of the new shortcuts
- xRikux89 - for finding a lot of new shortcuts and helping me with route planning
- AjAX - for finding some nice tricks in early levels
- MMAN - for creating his TRII and TRIII runs, which inspired me to begin speedrunning Tomb Raider games in the first place
- Petunia - for finding a crawl-corner bug in The Great Hypostyle Hall II
- Jorche - for finding a shortcut in Temple of Horus II
- everyone else on TombRunner (http://www.tombrunner.net) and YouTube, who supported me or commented on this run
Most important glitches:
- Corner bug - If a platform or a ledge has top on which Lara can stand, its corner sometimes allow for corner-bug. Stand right next to the corner, turn 45 degrees out of the corner (so you end up facing out of the wall) and start jumping.
If your angle and position is correct and the corner allows for this kind of bug, Lara will start embedding inside. After she's "deep" enough, she should bug right to the top.
There are many variations of this bug such as crawl-corner bug (faster method as you replace jumping for crawling), jump-by bug to avoid triggers, swim-corner bug and many more.
- Flare-wall bug - Discovered by xXApelaumXx. The idea is simple - drop a flare facing any kind of wall while slightly turned left (it doesn't work if turned right).
The flare will almost fall into the wall. Then simply roll, crawl and take the flare again. Due to technical limitations of engine's positioning and clipping, Lara will embedd inside the wall and if there is some solid ground on top, Lara will teleport up onto it just like during corner-bug.
- Trigger-bug - Discovered by myself and rr_carroll. This bug always starts with a corner-bug or flare-wall bug. Once you're inside a wall, start jumping up and you might be able to activate some trigger placed nearby. It can be anything from spawning an enemy, activating a cutscene, disabling a trap or even teleporting to next level, which is the most interesting for us.
- Advanced look triggering (ALT) - Discovered by xXApelaumXx. Basically same as trigger-bug, but instead of jumping up you use binoculars. This allows you to activate more distant triggers. Downside to this glitch is that all enemies and NPCs must be killed and flare must not be active.
Technical side: Entire run was recorded in 1280x960 x 30fps with 16xAA on SoundBlaster Audigy. Some runs include "crackling" sounds during cutscenes or so and I'm not sure what causes it. It's probably the soundcard, although I tried my Realtek HD and does it too, so sorry for that.
Important note: This run was done on PC version, which has some small differences againts PS, mostly notable is that you take no damage from grenades. It was recently discovered there are at least 2 different versions. The main difference seems to be missing pile of rocks in KV5, which allows for a small shortcut, so I used that version.
Other than this, there's just a small change of architecture in Coastal Ruins, which is not important in this run anyway. Nothing else has been found yet. More info about it here: http://www.tombraiderforums.co<wbr>m/showthread.php?t=163683
Timing: Unlike previous Tomb Raiders, this one doesn't show you time when you finish a level. Instead, total time is given each time you make a save, so I always show Load game screen for a couple seconds in order to calculate the differences between each saves.
However, this does not apply to the very last level as you can't save when you finish it, so I manually enter statistics screen right before the level ends. All inventory screens and cutscenes are counted except one cutscene in Temple of Horus I.
It is unknown to me why this one isn't counted.
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