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This version showcases 2 different styles of game, first the simulation style then the rpg. Big thankyou to Reiner for the character artwork, (link...
33 views
A new hill tool, a tool which allows multiple blocks to be edited at once, basic buildings and a few new characters. Still undecided whether to mak...
59 views
The code started to get a bit jumbled so a lot of the updates in this iteration are "under the hood". Still, the layer number has been doubled, the...
56 views
Basic character type objects along with waypoints, need to do sloping and climbing tiles. Characters are drawn in the correct order (mostly) so the...
67 views
Quite a lot of updates in this version. It's looking more like a game now and less like a grid atleast. There's now layers so it looks more 3D, all...
103 views
I got a little bored by a flat over-head view so I decided to change direction and make an isometric style engine. Most of the functions from the o...
82 views
A couple of new features. Basic tile placement, background, foreground and bound layers, mouse navigation and an improved sector class.
61 views
This is "Mozaic", a 2D rpg game engine I'm currently working on. At the moment it's just a basic framework. So far it displays 2D maps made of sect...
80 views