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Malevolence: The Sword of Ahkranox - 2D Overworld Simulation Scroll
CumQuaT1337
59 views
BEST WATCHED IN HI RES/FULL SCREEN!
So after the last blog post, I've been inundated with emails from people saying that they desperately want to see the 2D world simula...
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Malevolence: The Sword of Ahkranox - Overworld re-write early tech demo
CumQuaT1337
95 views
So we're re-writing the overworld generation to make it more efficient, faster, etc. To do this, we need to simulate the 3D environment in 2D first. What you see above is a...
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Malevolence: The Sword of Ahkranox - Entering Buildings (Early)
CumQuaT1337
120 views
So we're getting the basic functionality of towns working. We've been a bit busy with life getting in the way, so haven't been able to get as much progress on it as we'd li...
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Malevolence: The Sword of Ahkranox - Basic Town Functionality (Early days)
CumQuaT1337
182 views
Huzzah! Basic outdoor town functionality is complete! Now we can move onto interiors! Once that's done, we'll be linking it all together and passing it on to our test team!...
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Malevolence: The Sword of Ahkranox - Behind the Scenes - Creating the Models
CumQuaT1337
82 views
So Natalie, our concept art lead, and Nicolas our lead composer have done videos showing off how they work, so I thought I'd put up a quick video showing me developing some...
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Malevolence: The Sword of Ahkranox - VERY early town generation
CumQuaT1337
92 views
So we've overhauled the town generation in the game. PLEASE bear in mind that this is an incredibly early video. All that is generating is extremely early buildings and a c...
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Malevolence: The Sword of Ahkranox - Early Shop Interface Demonstration
CumQuaT1337
238 views
"Relax! You're here!"
So when you interact with shopkeepers of any kind in Malevolence, we've set up a system that is a direct nod to the RPGs of old such as Might & Magic...
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Team Member Insight - Nicolas Lee - Creating the music
CumQuaT1337
62 views
Take a look into the work of one of the Malevolence Team members as they work on the game! This time around we see the process that our lead composer, Nicolas Lee, uses to ...
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Malevolence: The Sword of Ahkranox - Procedural Heightmap Generation
CumQuaT1337
104 views
So you've seen in previous videos what the engine is able to render its outdoor environments like. This little tech demo shows the early-days procedural construction of the...
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Malevolence: The Sword of Ahkranox - Outdoor advanced lighting system
CumQuaT1337
348 views
This is a very rough example of what the external environments will look like with the finished lighting on them. Unfortunately this demo was made with a hand-made heightma...
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