TreeGen MAXScript 10,342
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TreeGen MAXScript
Crayloen
10,342 views
This is a sped up demo of what TreeGen for 3DS Max can do! Ignore the mouse pointer, it's retarded.
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[UDK] Flowing Lava Vertex Blending Material
Crayloen
4,854 views
This is a shader made in UDK that gives functionality to the artist to paint between a liquid lava state to a solidified volcanic rock state.
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[UDK] Soft Surface Transition and Entropy Hybrid Shader
Crayloen
6,387 views
This is a demo showing off practical application of this shader. This shader sits at 69 Instructions.
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The Pit - Brick Entropy Shader [UDK]
Crayloen
4,866 views
A quick demonstration of a variation of my entropy shader.
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Rock and Snow Up Vector Blending Demo Part 2 (UDK)
Crayloen
6,645 views
This is a demonstration that shows the advantages of blending in snow on rock using the world space up vector in combination with height maps.
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Rock and Snow Up Vector Blending Demo Part 1 (UDK)
Crayloen
6,083 views
This is a demonstration that shows the advantages of blending in snow on rock using the world space up vector in combination with height maps.
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Master Material Construction Part 5 of 5
Crayloen
2,941 views
This Tutorial series covers the creation of a master material in UDK that is designed to have enough functionality that you can just instance it instead of creating a new m...
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Master Material Construction Part 4 of 5
Crayloen
1,727 views
This Tutorial series covers the creation of a master material in UDK that is designed to have enough functionality that you can just instance it instead of creating a new m...
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Master Material Construction Part 3 of 5
Crayloen
1,891 views
This Tutorial series covers the creation of a master material in UDK that is designed to have enough functionality that you can just instance it instead of creating a new m...
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Master Material Construction Part 2 of 5
Crayloen
2,894 views
This Tutorial series covers the creation of a master material in UDK that is designed to have enough functionality that you can just instance it instead of creating a new m...
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