The following content has been identified by the YouTube community as being potentially offensive or inappropriate. Viewer discretion is advised.
Please confirm that you wish to view this video.
This video or group may contain content that is inappropriate for some users, as flagged by YouTube's user community.
Please confirm that you wish to view this video.
Breakthrough Learning in a Digital Age brought together thought leaders in science and technology, informal and formal education, entertainment media, research, philanthropy, and policy to jumpstart a strategy for effective models of teaching and ...
The mission of the Joan Ganz Cooney Center is to foster innovation in childrens learning through digital media.
About Me:
Forty years after Joan Ganz Cooney's landmark study stimulated the creation of Sesame Street, Sesame Workshop has established a new center devoted to accelerating children's learning in a rapidly changing world.
The Joan Ganz Cooney Center will focus new attention on the challenges children face today, asking the 21st century equivalent of her original question, "How can emerging media help children learn?" Find out at htttp://www.CooneyCenter.org
Country:
United States
Hobbies:
Public Service, Education, Digital Media, Technology, Advocacy, Public Policy, Children, Literacy, International Education
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Vinton Cerf is the VP and Chief Internet Evangelists for Google...
more
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Vinton Cerf is the VP and Chief Internet Evangelists for Google and is widely known as the Father of the Internet, having co-designed TCP/IP protocols with Robert Kahn and also having designed the basic architecture of the Internet. Vinton is responsible for identifying new enabling technologies and application on the Internet and other platforms for Google.
In this interview, Vint shares his thoughts on education, scalable learning solutions, collaborative learning, and how we might better think about classroom learning spaces in the future.
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Katie Salen is Professor of Design and Technology, and Director...
more
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Katie Salen is Professor of Design and Technology, and Director of the Center for Transformative Media at Parsons the New School for Design. She also runs a non-profit called the Institute of Play that is focused on games and learning, and is co-editor of the International Journal of Learning and Media. Katie is co-author of Rules of Play, a textbook on game design, The Game Design Reader, and editor of The Ecology of Games: Connecting Youth, Games, and Learning, all from MIT Press. Katie recently launched "Quest to Learn", a new 6-12th grade public school that opens in New York City in fall 2009. The school uses a game-based learning model and will support students within an inquiry-based curriculum with questing to learn at its core.
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Dr. Gee is the Mary Lou Fulton Presidential Professor of Litera...
more
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Dr. Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. His book Sociolinguistics and Literacies was one of the founding documents in the formation of the "New Literacy Studies," an interdisciplinary field devoted to studying language, learning and literacy in an integrated way in the full range of their cognitive, social and cultural contexts; in addition, his publication entitled An Introduction to Discourse Analysis brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books deal with video games, language and learning. What Video Games Have to Teach Us About Learning and Literacy argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. Dr. Gee has published widely in journals in linguistics, psychology, the social sciences and education and he is a member of the National Academy of Education. Dr. Gee received his Ph.D. in Linguistics from Stanford University in 1975.
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Gary E. Knell is President and CEO of Sesame Workshop and one o...
more
Exclusive interview by Scott Traylor of 360KID, brought to you by the Cooney Center.
Gary E. Knell is President and CEO of Sesame Workshop and one of the founders of the Joan Ganz Cooney Center. Mr. Knell leads the nonprofit educational organization in its mission to create innovative, engaging content that maximizes the educational power of all media to help children reach their highest potential. He has been instrumental in focusing the organization on Sesame Street's global mission, including groundbreaking co-productions in South Africa, India, Northern Ireland, and Egypt. He also helped found PBS Kids Sprout, a 24-hour domestic cable channel in the U.S. More on Gary: http://www.joanganzcooneycenter.org/a...less