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Gamer Camp Pro: Agent 17
CallumBGood
164 views
A video I made for the audio guys over at FourEyedMusic to show them our progress on the game so far. Sorry about the poor quality and the audio sync issues - not used to t...
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Gamer Camp Pro: 10 day project (attack from outer space)
CallumBGood
155 views
Please forgive the dodgy capture!
Created in 10 days (actually, 14 because we worked weekends too! ) by one programmer and one artist.
The incredible artwork was done...
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C++ with Lua, real time scripting: AI
CallumBGood
591 views
Update to my LUA enabled engine.
Shows setting behaviours via script, positions and velocities aswell, supports A* path finding callable from script also.
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Real-time Lua Scripting with c++
CallumBGood
243 views
Just a quick demo of my new Lua enabled engine.
All initialisation is handled in a script, including loading the other scripts.
The AI (not shown) each has their own scr...
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Final Year Graphics project. HLSL, DirectX
CallumBGood
372 views
God Rays!
Excuse the rubbish loading screen, it is of course a place holder :P
The God Rays algorithm is courtesy of the GPU Gems series of books.
The sun Texture is cou...
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C++ DirectX Physics Demo
CallumBGood
496 views
My Final year physics project, created in approximately 6-8 weeks.
Please forgive the poor capture, my little laptop was quite hot at the time :P
Features:
Shadow Mapping,...
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Bullet-Physics-DirectX set up
CallumBGood
402 views
First project to use the bullet physics library.
Currently still in a very simple state, but the debug-drawing is working fully, allowing development to continue rapidly.
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Various HLSL post process effects
CallumBGood
215 views
God Rays, post process rain, shadow mapping.
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Improved GodRay HLSL shader DirectX9
CallumBGood
407 views
Added a procedurally generated sphere as the sun, along with lots of variables to tweak and play with in real time.
All my own work, shader based on GPU-GEMS3's implement...
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Crepuscular Rays post process HLSL
CallumBGood
161 views
Simple shader written in just under a day. I show all the stages of creating the effect, but I am yet to implement the effect with the final image...some sort of blending s...
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