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BSLNews
BlenderSL
2,510 views
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Multi-Part Export - Part 2
BlenderSL
5,204 views
In this tutorial, I'll show you how to use Blender's multi-prim object export to easily position, rotate, and scale multiple pieces of a single object in SL.
Split into ...
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Multi-Part Export - Part 1
BlenderSL
5,748 views
In this tutorial, I'll show you how to use Blender's multi-prim object export to easily position, rotate, and scale multiple pieces of a single object in SL.
Split into tw...
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Blender 3d - Faking Fur with Baked Textures
BlenderSL
6,264 views
In this tutorial, I'll explain the basic method of using Blender's Particle System capability to create a baked texture reminiscent of fur. Keep on the lookout for a follow...
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Blender 3d - Creating Visually Sharp Edges - Mini Tute
BlenderSL
3,167 views
In this short tutorial, I'll be explaining how to keep edges visually sharp on Second Life sculpties, to allow you to prevent the odd lighting that sculpties often suffer f...
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Blender 3d - Texturing a Single Sculptie with Multiple Materials
BlenderSL
8,031 views
In this tutorial, I'll use the single prim chair from my last tutorial to demonstrate how to apply multiple materials to a single object.
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Blender 3d - Creating a Single Prim Chair
BlenderSL
9,731 views
In this tutorial, I'll be creating an entire chair using only one sculpted prim, starting with the cube created in my last tutorial. I explain how to (visually) separate pa...
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Blender 3d - Creating a Cube from a Sculpted Prim
BlenderSL
7,898 views
In this tutorial, I'll be walking you through two methods of creating a cube from a Second Life sculpted prim mesh type. The first method is best used when creating multi-s...
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Blender 3d - Introduction to Multires
BlenderSL
5,272 views
In this tutorial, I'll introduce Blender's Multiresolution Mesh capabilities, a bit about what they do, and how to use them.
Multires is, in my opinion, one of the most ...
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Blender 3d - Introduction to Render Layers, and Setting Up a Sculptie Palet
BlenderSL
2,757 views
A tutorial offering an introduction to Render Layers, and their usefulness in additional streamlining of the Blender defaults for creating Second Life sculpted prims.
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