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"00:58 "kun painan jakonappulaa niin tulee tarjoilia. ja kun painan ..."
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"00:58 "kun painan jakonappulaa niin tulee tarjoilia. ja kun painan tarjoiliaa tulee nappula" tykkää jos älysit ton :D"
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BAF404 liked a video
(1 day ago)
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BAF404 liked a video
(1 day ago)
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Finally patch / fixes!!! Let's see some +LIKES for BF3 - - - Follow me on ...
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Finally patch / fixes!!! Let's see some +LIKES for BF3 - - - Follow me on TWITTER! | http://twitter.co... Join me on STEAM | http://steamcommu... Like me on FACEBOOK | http://facebook.c... Watch me on LIVESTREAM | http://twitch.tv/... Add me on GOOGLE+ | http://goo.gl/8OmNv Subscribe to me on YOUTUBE | http://youtube.co... Pin me on YOUTUBE | http://www.youtub... Buy a reserved slot / donate info! | http://goo.gl/Iztd5
Thanks for watching and checking out the links above! Feel free to rate and comment on the video that really helps me out. Don't hesitate to subscribe for more or sharing this video link with a friend. Thank you for making me part of your day, I appreciate you spending your free time with me. Hopefully I will see you next time!
- - - PATCH NOTES: http://battlelog....
BLACKOUT: http://battlefiel... - - - Example fixes (among many more):
GENERAL GAMEPLAY FIXES: -Players should no longer take fall damage from short falls. -Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone. -Fixed some situations that would unintentionally make a player unrevivable. -Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced. -Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots. -Spawn protection will no longer be canceled by the player looking around. -Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire. -Increased the inaccuracy and recoil added when a player is fully suppressed. -Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range. -Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons. -Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper. -Attempting to Crouch (like Prone) will now properly interrupt Sprint. -Increased the effectiveness of Suppression Resist Specialization. -Parachutes now respond to turn and throttle inputs more quickly. -Switching from primary weapons to sidearms and back now takes less time. -Increased the effectiveness of explosive resistance. -Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level. -The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks. -Fixed several issues with vaulting objects, especially for thin railings. -The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible. -CRAM weapons on Carriers now count towards stationary weapon awards.
VEHICLE FIXES: -The A10 properly gives Jet score again. -Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters. -Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable. -Slightly reduced the repair speed of the repair tool. -Increased the damage done by TOW weapons to armored vehicles. -Increased the rate of fire and minimum damage of the Coax HMG. -Increased the damage mounted gunner .50cal HMGs do at long range. -Increased the power of the repair tool when killing soldiers or destroying vehicles slightly. -Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators. -Increased the damage of the Javelin and Air to Ground missiles against laser designated targets. -Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs. -Slightly reduced the locking time of all weapons vs Laser Designated targets. -Laser Guided missiles can now be distracted by Flares. -Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets. -Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets. -Reduced the locking time for AA Missiles for Jets to make them more viable against air targets. -Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles. -Flares now more reliably distract missiles, especially for Helicopters. -Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
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"@tomekmatus212 u mean 2:43?"
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