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3D man sculpture 360 spin
AlexanderLee1
178 views
Sculpted in Sculptris and then retopologized and rigged in Blender.
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Blender walkcycle 3
AlexanderLee1
322 views
New version of walk-cycle, with fingers extended and simple hand movements.
Everything created by me.
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Blender Rig bicep-flex shapekey
AlexanderLee1
740 views
A short test animation demonstrating the bicep-flex shapekey, which is driven by the rotation of the forearm bone.
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Blender animated normal map test 2
AlexanderLee1
228 views
Key frames are set on the Normal influence values of the two normal map textures. In the future I will use this technique to create facial wrinkles. The face rig bones wi...
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Blender rig IK / FK sliders
AlexanderLee1
1,160 views
Three sets of bones exist for the arms: Deformation, FK, and IK. The deformation bones are skinned to the model, and each has two Copy Rotation constraints: one for copyin...
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Blender hand rig Demo 1
AlexanderLee1
503 views
action constraints on fingers are driven by the hand bone's Y-scale. Skinning is not final.
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glowing particles test Blender3D #2
AlexanderLee1
201 views
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glowing particles test Blender3D
AlexanderLee1
148 views
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Blender particle snow test #2
AlexanderLee1
255 views
Test of falling snow in Blender, using a particle system and force fields.
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Blender 2.5 robot walk cycle animation #2
AlexanderLee1
1,714 views
Second walk cycle using my rigged robot. Although this animation is much improved form the previous one, it still has a few issues. Animation is getting much easier, thou...
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