Lee's shield scales better w/ AP.
That caitlyn messed up vs. graves so bad in that 1v1 where they were fighting for pentas, she just had to trap the bush for vision and hit him once. She avoids point blank buckshot that way.
Had to come back and watch this in honor of Nestea's return to Code S, may he have mercy on their souls tomorrow.
Thanks man, I really appreciate it. And yeah, the match was so intense, I forgot how awesome the adrenaline from competing felt. I made some big plays and big mistakes, guess that's what happens when you're as rusty as I was. I'll see what I can do in terms of continuing to play, if I wasn't on winter break I doubt I would've played in this tournament :/. We'll see though, there is another Big Bang tourney next month, and maybe GoW:J will have some events worth the time. Only time will tell.
Just had a game like this today -_-. I was shyvana, their amumu lost first blue, lost his first 3 red buffs, didn't hit 6 until 13 minutes, didn't get one successful gank off during laning phase. Top lane loses to lee sin, bot loses to ezreal/taric, middle goes even. We lose. My fault they both lost, as if I could gank either of those lanes. Tough life being Shyv low elo :'( Maybe she'll be better season 3.
I'm so sorry for the lack of content lately guys!! My team has only played 4 nights in the past 3 weeks so I haven't had any video to work with :(. We'll be playing tonight and will hopefully get on a regular schedule from here on out.
the 21-30 sensitivities aren't permanent as far as I know. I doubt I'd change mine anyways.
he's the main sniper, we all use torque, boom, and digger pretty evenly though
my gnasher > than his though :P
Seriously though, I was going to make tutorials for strong lancer play, the digger, torque bow, strafing/using cover effectively without pressing "A" too much, and also just general tactics. Also planning on analyzing every competitive game type.
WE DA BEST
Boomshot is important to competitive play because it forces aggression and strategy to gain control of the weapon. If there was no weapon worth pushing for, teams would just be able to camp the entire time without worrying about giving up a game-changing weapon.
Plus, GoW3 competitive settings are all default settings.
it is all situational, your setup is going to depend on where the other team is pushing from. you always want to have at least one person in the hallway, and when the other team is dead he needs to back out of hallway for a few seconds to block the spawn right next to the ink. other than that, definitely 2 players in the ink room itself, and one person floating between ink room, the street (open area between ink room and hallway), and the hallway.
there is a lot more stuff i have to say about drydock and other koth maps, so if you have any questions feel free to ask :)
the only thing i don't like about my videos is everything i say needs to be relevant to whats happening on screen, and i have a limited amount of time to get all my analysis out there :/
because if we are pushing digger side, our l2 player is the one doing it and l1 just supports the whole time, sometimes l1 has to move out wide just a little to see past the smokes and whatnot though.