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3 days ago
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1 month ago
Nous Trailer - IGF Student Showcase Finalist 2012
Just who are you, anyway? Nous will tell you. The computer analysis machine, Nous takes you on a journey into your own mind. Your responses shape t...
WatchDigiPen • 267 views
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5 months ago
Husky Tales - Husky Tales - Episode 1: 'GL HF' - StarCraft Cartoon
SUBSCRIBE: http://www.YouTube.com/Save...
Also Me: http://www.YouTube.com/Husk...
Hi everyone! I hope you enjoy my very first Husky T...
HuskyStarcraft • 853,330 views
Adrrok
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9 months ago
The Primitives of the HTML5 Foundation
Paul Irish gives a history and explanation about how low-level HTML5 entities work: the doctype, the charset, the parsing algorithm. He also covers...
paulirish • 16,098 views
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9 months ago
Khan Computer Science Editor-Canvas Alpha Demo
Khan CS Editor-Canvas Alpha Demo
jeresig • 7,307 views
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9 months ago
20 - Database - Part 1: Android Bootcamp Series 2012
In this tutorial, Marko will show you how to set-up a SQLite database to store local data for your Android application. The database service will r...
MarakanaTechTV • 34 views
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9 months ago
NIPS 2011 Big Learning - Algorithms, Systems, & Tools Workshop: Machine Learning...
Big Learning Workshop: Algorithms, Systems, and Tools for Learning at Scale at NIPS 2011
Invited Talk: Machine Learning and Hadoop by Josh Wills
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GoogleTechTalks • 415 views
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1 year ago
Demo: SpringInsigh 1.0
Spring Insight is a technology which gives you visibility into your application's runtime performance and behavior. Insight comes packaged with two...
SpringSourceMktg • 972 views
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1 year ago
The Artosis Hour #6 - Liquid`Ret day 2
Day 2 of Zerg top progamer, Liquid`Ret, is analyzed!
The Artosis Hour #5 - analytical analysis of professional gamer replays
ArtosisTV • 304 views
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1 year ago
Day[9] Daily #426 P3 - Newbie Tuesday - 10 games worth of Adjustments
Last week, we noted that adjusting is our fundamental tool for improvement. That said, the notion of adjustment can often seem confusing and overwh...
day9tv • 7,014 views
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1 year ago
Depth of Field
A quick run-through of how to set up a camera and a compositing pipeline to render with depth-of-field and focus.
sbattis • 72 views