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AcroUltra liked a video
(3 days ago)

Cleared in 6 turns.
2 very important things happen in this chapter. The f...
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Cleared in 6 turns.
2 very important things happen in this chapter. The first is that one of the Pegasus Knights carries Boots. These increase movement by 2, and as you can guess there are plenty of application options for those. Want your immobile knight to follow the rest of your team? Maybe you want a healer who can heal your units without having to wait for her to catch up? Since this is a low turn run, the Boots have to go to Chen, allowing her to move 2 extra spaces each turn, which does make a huge difference.
This has two implications. One is that since Chen is as mobile as a Cavalier, units who don't have the same movement (okay, Peg Knights have little trouble catching up with Chen with a movement stat of 8, compared to her improved 9 move) don't get to see much combat. This means all our wonderful foot units like Fighter Lunasa, Myrmidon Youmu, Archer Eirin, Mercenary Mokou have no reason to be deployed on a lot of the maps - they simply don't reach the enemies on time. Eirin WILL have some use however, as coming with a Silver Bow allows her to do things other units simply cannot replicate.
Another implication of Chen having all that extra movement is that she will get attacked... a lot, as she has to keep rushing to the seize point. Her level is lagging behind, meaning she didn't grow too many stats, and her bases are frankly terrible. In a map or two she starts getting DOUBLED by some of the faster enemies like Myrmidons, and KO'd in one round at full health. This is pretty bad and means that Chen simply shouldn't just recklessly move in until it's realistically possible to survive the attacks to come.
The second thing is that a certain Top Tier unit joins the party (well okay, you have to recruit her) in this map. This is Reimu, and her class is a Dancer, meaning she gives Chen and your other units extra turns when she's around (and there's absolutely no reason for her not to be around). For this reason alone, her utility is unmatched and she does shave off a lot of turns and rid us of much headache on this run. Sadly, her movement stat of 6 means she can't follow the cavalry and dracoknights to the frontlines, but she can turn a low-move unit into a frontline attacker by giving them an extra turn, which is useful for powerful but immobile units like Eirin.
Other units who join / are recruited here are Komachi, Flandre and Patchouli. Komachi is your first good Knight, with an excellent base defence. Her high join level means you could promote her into a General soon, improving her tankish properties even further and giving her some speed she wants so much.
Flandre is a Berserker with horrid base stats but a 80% strength growth and an innate 15% critical hit boost. She actually isn't a prepromote but a special class like Thief or Ballistian, so she can level till lv. 30. However, her speed tends to be lacking and she doesn't take punishment very well. Plus she faces accuracy issues, which can be remedied if you train the Scarlet Devil Mansion folks and keep them together (they support each other which stacks for noticeable results) and build her axe rank. She gets a Prf weapon with the highest Might in the game - 36. No kidding. Still, there's not much time to train her, and while her movement of 7 is nice (better than the Fighter Prismriver sisters), she sees no combat and her attacks miss. Not a good unit for this run.
Patchouli is a mage with a high base speed but a low speed growth. Joins at a high enough level to be promoted into a Sage, getting even speedier, bulkier and gaining healing utility with staves. E staves is pretty bad though, and there's little time to build it when you have clerics who have C staves at base, so we won't use her besides this map and another one where she is needed to recruit another character and clear the map.
This was still somewhat of a test attempt but it went so well (a 6-turn clear is something that I thought I couldn't really improve upon) and the level-ups were so good that I decided I wouldn't redo it. One thing that really proves it was a test attempt is how I put Chen into the range of three Myrmidons (she just gained D swords so I gave her a Steel Sword for more reliable damage than with a Rapier) when they could cooperate and kill her since her health wasn't full (I hadn't given Keine a Physic staff), but one of them missed a 85% accurate attack (missing with accurate attacks seems to be the theme of this video in general, both our side and the enemy).
MVP: Yuyuko, for travelling all over the map and doing useful things.
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