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shooterGTA became friends with SWAtBOMBErS
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"damn is that evenpossible"
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Gears of War 2 is a tactical third-person shooter video game developed b...
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Gears of War 2 is a tactical third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for Xbox 360.[4] It is the sequel to Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game uses a heavily upgraded version of the Unreal Engine 3.[5] During E3 2008, a worldwide[6] release date for the game was set for November 7, 2008.[1] Since its release, Gears of War 2 has been received with critical acclaim,[7] and in its opening weekend the game sold over two million units.[8]
In Gears of War 2, the Locust have found a way to make giant emergence holes capable of sinking entire cities at once. Marcus Fenix and the rest of the COG Delta Squad are now drilling underground to "take the fight to the Locust." In a teaser of the first scenes of gameplay of Gears of War 2, COG soldiers engage in battle with a large army of Locust as they travel to drill into the underground region. Comic book writer Joshua Ortega says, "The stakes are raised. This is humanity's last stand. Everything is at risk. Nothing is safe."[9]
Contents [hide] 1 Gameplay 1.1 Multiplayer 2 Story 2.1 Setting 2.2 Characters 2.3 Plot 3 Development 3.1 Graphics 3.2 Downloadable content 3.3 Limited Edition 4 Reception 4.1 Reviews 4.2 Awards 4.3 Sales 5 Soundtrack 5.1 Track listing 6 References 7 External links
Gameplay Marcus Fenix engaged in a chainsaw duel with a Locust.John DiMaggio, the voice actor of the game's main character, Marcus Fenix, confirmed to IGN that players would be able to fight the large Brumaks in Gears of War 2. He also revealed there will be a deeper story with new characters, new weapons, and new enemies.[10] The game also includes the ability to duel with an AI or human opponent when both use the chainsaw attachment of the Lancer rifle, as seen in the 2008 Game Developer's Conference promotional video, later confirmed in informal interviews with developers[11][12] and a Game Informer preview.[9] Epic released a gameplay video which revealed the player may now use "downed" enemies as shields. Bleszinski confirmed also that players who have been injured can crawl as a final desperate attempt at life. Players may tap the 'A' Button to crawl faster. The level of blood and gore has been increased, for example, when the player is close to death, wherever he moves there are trails of blood behind him. This is the same for enemies, and the opponents who've been used as a meat shield. There are also more ways to kill an opponent, such as punching them while they are downed, using the sniper rifle as a sledgehammer, or using the torque bow as an axe.[13]
The cover story in the May 2008 issue of Game Informer revealed several new gameplay features. Players can now play on individual co-op play settings. One player may, for instance, play on Casual difficulty while the other teammate plays on Hardcore. A "communal combat system" will adapt to give a player at a lower difficulty an equivalently fair challenge as the player at higher difficulty. The player will be able to maintain multiple save files that work with the drop-in/drop-out co-op features. There is also a fourth difficulty level that is a level above Casual called Normal, a difficulty below Hardcore; senior producer Rod Fergusson admitted that — for the first game — "We overshot on [the Casual] difficulty and a game that was a little harder than we intended." Some of the Xbox Live achievements can be completed through both play in single player and multiplayer mode, such as achieving 1,000 headshots. New enemy creatures are planned on being added, including one described by Cliff Bleszinski as one "that [makes] the Brumak look like a baby panda bear."[9] In a developer's video, Cliff Bleszinski stated that Gears of War 2 would feature "drop in and out" co-op in the campaign.[14] A feature carried over from the original is the optional mature content filter, which, when active, makes blood appear as sparks and removes harsh language from the dialogue.[15]
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