1 week ago
2 hour speed sculpt of Gon from Tekken
20 views
2 weeks ago
I made this speed sculpt to take part in lunchcrunch(.org). All I had to go off of was "Penguin" so I went at it.
The head took about an hour to ...
27 views
3 months ago
We had the chance to interview all the 30 Guild Wars 2 developers from ArenaNet that attended German video games trade fair gamescom in August 2011...
wwwWARTOWERde
•
119,250 views
5 months ago
Titanium Sprokestra at Seattle Santarchy 2011, Capitol Hill
Pablogasur
•
259 views
8 months ago
David Tennant goes innuendo :P
nijnepluis
•
338,244 views
1 year ago
This is a quick tutorial for normal mapping using Transfer Maps in Maya. It also goes over some of the inner workings of normal maps, but on a topi...
28,097 views
1 year ago
On Saturday, April 24th, the Opera Company of Philadelphia teamed up with the Reading Terminal Market Italian Festival for a large-scale "Flash Ope...
operaphila
•
3,746,020 views
2 years ago
This is an animated short I worked on at AiPD. I worked on modeling and hard surface rigging.
199 views
2 years ago
This is my demo reel for the September Portfolio show in Portland on the 18th.
256 views
2 years ago
This is a quick tutorial for normal mapping using Transfer Maps in Maya. It also goes over some of the inner workings of normal maps, but on a topi...
28,097 views
About sargent3d
by sargent3d
Latest Activity
May 18, 2012
Date Joined
Jul 21, 2009
Age
24
Location
Portland
Country
United States
Your queue is empty. Add videos to your queue using this button: or sign in to load a different list.
Loading... Saving...
xNormal is awesome! It's real time viewer is closer to more game engines by default. Maya is more complex but it is capable of literally anything with a little scripting, and now that it has full python (including PyMel) built in it is great for anything from movies to games.
A different UI coul...