Maya Modeling & Texturing
PolyNurb's Channel
 
 
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Basic Maya Normal Mapping
Setting Blueprints for Maya Part II
Setting up Blueprints for Maya Part I
Laying out UVs on polygon objects - Part III
Using Mudbox Stamps, Stencils and Brushes
Intro to Mudbox
Normal Mapping inside of Maya
2007 Modeling Reel
Rendering in passes in Maya
Rendering Wireframes within Maya
Laying out UVS on polygon objects Part II
Laying Out UVS on Polygon Objects for Texturing
Profile
 
Name:
James
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Age:
32
Joined:
January 20, 2007
Last Sign In:
4 days ago
Videos Watched:
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This is a channel I will be demonstrating some of my modeling techniques, texturing techniques and just going through some good information and tutorials for 3d modeling in Maya 8.5. I will begin to add some Mudbox and Zbrush tutorials later on in this month.
About Me:
 
I am a 3D modeler proficient in Maya, Photoshop, Zbrush and Mudbox. I currently work at Firebrand Games in Merritt Island, FL. We create Nintendo Wii and DS racing car games. Our latest shipped title was Need for Speed Undercover for the DS. I am a modeler, texture artist, world artist and part time LUA script manipulator!
Country:
United States
Occupation:
3D Modeler
Companies:
Firebrand Games
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This is a very basic walkthrough of how easy it is to produce a normal map within maya for an organically shaped object. I experimented on this one...   more
 
 
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