by joystiq 146 views
Nintendo is currently battling the chicken and the egg of the video game business. The Wii U isn't selling at levels to make it a "rational" risk for third-party developers, but how does a console sell if it doesn't have games? We spoke with Charlie Scibetta, Nintendo of America's head of corporate communications, last week at E3 about the House of Mario's business and future.
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As I strapped into my faux-fighter, thanks to to CCP's EVE VR Oculus Rift demo, nothing could've prepared me for the large-scale space battle to come.
Controlling my ship was surprisingly easy with the Xbox 360 controller. The shoulder buttons handle yaw, but the left analog stick was effective at dictating ship orientation on its own. Looking toward enemy ships and focusing on them for a few moments would lock missiles. In movies, lining up a ship and opening fire looks fairly easy; in EVE VR, this is a difficult feat for a newbie such as myself.
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by joystiq 5,124 views
While we were given a quick description of the cloud computing at work in the Xbox One version of Titanfall, we weren't able to get an in-depth answer. So we took to a back room at E3 and asked Respawn Entertainment's Fairfax "Mackey" McCandlish, lead designer on Titanfall, to elaborate.
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We had the opportunity to chat with Call of Duty: Ghosts Executive Producer Mark Rubin during E3, but instead of asking how many guns the latest installment has, we decided to focus on tech and art.
Rubin explains how the next-gen console architectures being so close to PCs will likely help all developers, from the mega studios, like Infinity Ward, to basement developers like Sally Perkins (you'll hear about her in five years). He also goes on to explain how Infinity Ward has reworked its art flow to benefit all platforms.
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Joystiq and Bungie bounce around the categorization of Destiny, the upcoming multi-platform shooter from the studio that introduced the world of Master Chief.
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There are still some unanswered questions about Remedy's Quantum Break, the studio's upcoming Xbox One video game / TV show hybrid. Questions are appropriate though, because we learned from Remedy creative director Sam Lake that Quantum Break is supposed to be a mystery. Specifically, it's a mystery involving the manipulation of time and reality. Joystiq speaks with Remedy's Sam Lake to learn more.
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by joystiq 58 views
Dominique Pamplemousse in "It's All Over Once The Fat Lady Sings!", a musical point-and-click investigation game from Deirdra Kiai, who is the sole developer, voice actor, singer and composer. If that sounds like a lot of work, it's because it is -- but Kiai pulls it off seamlessly.
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by joystiq 508 views
That Dragon, Cancer is a poetic, emotionally intense story of love in the face of death, blended beautifully into a point-and-click adventure game. It tells a true tale, unfortunately, of developer Ryan Green's family life -- his 4-year-old son, Joel, has cancer, and he's currently fighting his eighth tumor. Joel has survived two years of treatments, surpassing doctors' initial estimates, and Green has transformed his pain into a beautiful, introspective game.
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by joystiq 56 views
A group of alligators are stalking one area of the PC roundtable at IndieCade's E3 expo. They're tiny and plastic, and they're all over the laptop for 7 Grand Steps: What Ancients Begat, the first chapter in a new series from longtime indie developer Keith Nemitz, known as Mousechief.
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by joystiq 73 views
Double Fine's Brad Muir discusses how the sausage is made in Massive Chalice, the second Kickstarter title from the independent studio.
by joystiq 4,699 views
Having indirectly announced the PlayStation Vita version of thatgamecompany's Flower, the Indiecade booth at this year's E3 went on to hosting a playable version of the game. Flower on the smaller PlayStation suffers no loss in its vibrancy or serenity (provided you have some headphones handy), and it offers a new control scheme suited to the platform's touch screen.
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