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Sylvia Toy

Screen vs. Wall: Films by Sylvia Toy

Realizing the inevitability of the direction of my path - i.e., that it is likely the only shorts coming from me in the 30 years I have left will be scenes from the movies I make as I make them, and that may put me outside video art - I have been thinking a lot about the difference between video art and cinema, both in general and in particular as it pertains to, defines and describes my own work. I have thought - and heard myself saying a lot - that it was inevitable I would make longer (40-minutes plus) movies because I was a playwright. That's probably just silly: I am a FAILED playwright, number one, and wrote plays so I could act them, number two; and number three, big number three: my movie projects begin when the filmmaker Sylvia Toy turns on, focuses, and white balances the camera, and the actor Nena St. Louis starts talking and going into a new narrator-character in front of the camera. I make cinema because I can't help making story, not because I studied playwriting for 10 years. Making story is easier because I have a solid foundation, but that is not why I do it. The pen IS mightier than the sword, but so is the camera, and so is the spoken word. And because of the improved hand/eye dexterity my brain has now after making video art for 6 years, I finally have visual design skills, which makes my cinematic shots better, more interesting, more fun for the viewer, and better storytelling. Movie directors have to kill their darlings. Visual artists cannot.
Realizing the inevitability of the direction of my path - i.e., that it is likely the only shorts coming from me in the 30 years I have left will be scenes from the movies I make as I make them, and that may put me outside video art - I have been ...
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