kjlg74
Profile
Name:
Lee
Channel Views:
8,453
Age:
34
Joined:
May 01, 2007
Last Sign In:
1 day ago
Videos Watched:
10,205
Subscribers:
222
Website:
Just some guy posting evolved virtual creatures and a few other things.
About Me:
Computer Science postdoc student.
I'm interested in evolutionary computing, artificial life, science, skepticism, and atheism.
I'm interested in evolutionary computing, artificial life, science, skepticism, and atheism.
Country:
Canada
Occupation:
Postdoc / assistant prof.
Schools:
Carleton University, Wesleyan University
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Subscribers
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Channel Comments
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kjlg74 subscribed to adamrulz
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kjlg74 uploaded a new video
This is an old video I made quite a while ago but never posted on the channel. This worm is a descendant of the "End-Over-End" worm seen ...
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kjlg74 uploaded a new video
This creature was evolved in 3DVCE. The first clip is the best creature after 433 generations on bumpy terrain. The second clip is a descendant tha...
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http://www.ted.com Someone always asks the math teacher, "Am I going to use calculus in real life?" And for most of us, says Arthur Benja...
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sorry for that i think that would be a too noobish mistake^^^so i hope you dont mind ^^
second thing is: your pogram seems to be time dependent since i have about 420 frames but the creatures still move slowly. am i right?. i think it would be more efficient to let the physics engine calculate 30 ms steps no matter how much time passed.. thats how i would handle things or is there an option to set up that?
btw nice work ;D
ecreif
Changing population size can cause problems like the kind you describe. The program allows such changes but was never programmed to handle them nicely. Sometimes it works fine, if you're lucky, but usually it's troublesome. My bad. If you like, PM me and I can explain how it can be done safely (with a little extra file editing, copying, and renaming).
PS: Most pc applications work on crossover, but not all pc applications work. Ur evolution application works fine, thank God =D