kjlg74
kjlg74's Channel
 
Alien Worm - Evolved Virtual Creature kjlg74 - 241 views - 1 week ago
This is an old video I made quite a while ago but never posted on the channel. This worm is a descendant of the "End-Over-End" worm seen in other videos. I don't even recall anymore what settings I changed during the subsequent evolution that led to this guy.
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Speed Hopper - Evolved virtual creature kjlg74 - 218 views - 2 weeks ago
This creature was evolved in 3DVCE. The first clip is the best creature after 433 generations on bumpy terrain. The second clip is a descendant that evolved on flat terrain from generation 434 to 1000. It happened to topple over and couldn't recover during that clip. The last clip is the same creature again, only without toppling over.

Want to evolve unique creatures of your own? Visit the project web site at:
http://www.stellaralchemy.com/ lee/virtual_creatures.html
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Well-Balanced One - Evolved Virtual Creature kjlg74 - 244 views - 1 month ago
This creature was evolved in 3DVCE and was kindly sent to me by Ryan Orr.
Want to evolve unique creatures of your own? Visit the project website at:
http://www.stellaralchemy.com/ lee/virtual_creatures.html
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Arthur Benjamin's formula for changing math education TEDtalksD... - 18,681 views - 2 weeks ago
http://www.ted.com Someone always asks the math teacher, "Am I going to use calculus in real life?" And for most of us, says Arthur Benjamin, the answer is no. He offers a bold proposal on how to make math education relevant in the digital age.

TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes, Pattie Maes on the "Sixth Sense" wearable tech, and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/translate. Watch a highlight reel of the Top 10 TEDTalks at http://www.ted.com/index.php/t alks/top10
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Cillit bang techno remix BadBoiR - 3,225,934 views - 2 years ago
Cillit bang techno
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Tim Minchin - Sloth (Lament Of The Three Toed Sloth) kingowen17 - 47,278 views - 1 year ago
BBC Radio 4's Broadcast of Mark Watson makes the World Substantially Better, With Tim Minchin performing the music.
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3DVCE Evolved Creature - Sidejumping ... thingie. AtlasRedux - 169 views - 8 months ago
3D Virtual Creature Evolution : evolved virtual creature / virtual life at Generation 200 of 500, using 3DVCE made by Lee Graham. Due to HD crash, this is no longer evolving :(
Can actually use its mutated extra leg to keep moving upwards if it flips on its side.
Video is taken from a random creature during evolution.
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Random Creature Generator "Atavisms and Fossils" inthefade - 349 views - 10 months ago
This is the first video that I have ever produced. I had fun.
Please watch it in high quality.

I posted this song on my blog a while ago as "Juno3" (the third song I made using a set of Juno106 samples).

To download it go here:
http://myneuralart.blogspot.co m/2008/08/juno106.html

This video mostly combines footage of "3DVCE" (3D Virtual Creature Evolution) and "Critters" software.

I highly recommend either program for anyone interested in the mechanics of evolution.

3DVCE:
http://www.stellaralchemy.com/ lee/virtual_creatures.html

Critters:
http://www.youtube.com/watch?v =GuWJ1ZiwO2g
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How Evolution Is Scientific Part 3: Logic shanedk - 5,060 views - 5 months ago
This is the third installment of a six-part series on the scientific basis for evolution, refuting lies from creationists.

This series is now available on DVD and Blu-Ray! The DVD contains full NTSC-resolution versions, and the Blu-Ray disc contains full 720p-resolution versions (and is small enough to fit on a standard single-layer DVD-R), of all six videos, and includes English subtitles. It also includes other freely-available videos referenced in the series, including three from cdk007, a video I made about Piltdown Man, and the clip of students doing a rather stupid protest of evolution.

You can get the torrent for the DVD version here: http://thepiratebay.org/torren t/4797482
And the Blu-Ray version here: http://thepiratebay.org/torren t/4797489

Here's the article I'm responding to:
http://creationontheweb.com/co ntent/view/6155/

You can learn more about Lee Graham's Virtual Creature Evolution program here:
http://www.stellaralchemy.com/ lee/virtual_creatures.html
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Lee Graham Purdue Skeptics Society Presentation Part 1 bshbrianh... - 617 views - 10 months ago
This presentation was given on April 1st of 2008 to members of the Purdue Skeptics' Society. The presenter is Lee Graham, a graduate student in the School of Computer Science at Carleton University in Ottawa Canada.
(http://www.stellaralchemy.com /lee)

The presentation is entitled "Darwin's Algorithm: Building Creatures in Simulation". It begins with a brief introduction to some of the main principles underlying the sub-field of artificial intelligence called evolutionary computing (EC). EC problem-solving techniques work in a manner similar to biological evolution, with populations of digital 'organisms', each representing a problem solution, reproducing, mutating, and competing for survival.

As an interesting example showing what EC techniques can do, Lee describes his project which involves the evolution of virtual creature bodies and brains in a simulated physical environment. The software, called 3D Virtual Creature Evolution (3DVCE) is available on Lee's website, linked above.

[Minor Correction: Lee wishes to point out that his comment in the presentation about the lack of use of mutation in genetic programming is, in fact, in error. Mutation is fairly commonly used in genetic programming and involves swapping part of a tree structure with a randomly-generated replacement.]
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Lee Graham Purdue Skeptics Society Presentation Part 2 bshbrianh... - 322 views - 10 months ago
This presentation was given on April 1st of 2008 to members of the Purdue Skeptics' Society. The presenter is Lee Graham, a graduate student in the School of Computer Science at Carleton University in Ottawa Canada.
(http://www.stellaralchemy.com /lee)

The presentation is entitled "Darwin's Algorithm: Building Creatures in Simulation". It begins with a brief introduction to some of the main principles underlying the sub-field of artificial intelligence called evolutionary computing (EC). EC problem-solving techniques work in a manner similar to biological evolution, with populations of digital 'organisms', each representing a problem solution, reproducing, mutating, and competing for survival.

As an interesting example showing what EC techniques can do, Lee describes his project which involves the evolution of virtual creature bodies and brains in a simulated physical environment. The software, called 3D Virtual Creature Evolution (3DVCE) is available on Lee's website, linked above.

[Minor Correction: Lee wishes to point out that his comment in the presentation about the lack of use of mutation in genetic programming is, in fact, in error. Mutation is fairly commonly used in genetic programming and involves swapping part of a tree structure with a randomly-generated replacement.]
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Lee Graham Purdue Skeptics Society Presentation Part 3 bshbrianh... - 273 views - 10 months ago
This presentation was given on April 1st of 2008 to members of the Purdue Skeptics' Society. The presenter is Lee Graham, a graduate student in the School of Computer Science at Carleton University in Ottawa Canada.
(http://www.stellaralchemy.com /lee)

The presentation is entitled "Darwin's Algorithm: Building Creatures in Simulation". It begins with a brief introduction to some of the main principles underlying the sub-field of artificial intelligence called evolutionary computing (EC). EC problem-solving techniques work in a manner similar to biological evolution, with populations of digital 'organisms', each representing a problem solution, reproducing, mutating, and competing for survival.

As an interesting example showing what EC techniques can do, Lee describes his project which involves the evolution of virtual creature bodies and brains in a simulated physical environment. The software, called 3D Virtual Creature Evolution (3DVCE) is available on Lee's website, linked above.

[Minor Correction: Lee wishes to point out that his comment in the presentation about the lack of use of mutation in genetic programming is, in fact, in error. Mutation is fairly commonly used in genetic programming and involves swapping part of a tree structure with a randomly-generated replacement.]
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HOW-TO #1 - Moving around kjlg74 - 1,057 views - 1 year ago
This video shows the basics of moving around in the world.
Forward: right mouse button
Backward: space bar
Left: Z
Right: X
Up: left SHIFT
Down: C
Return to origin: K
Speed: under Settings/Movement
Look around: move the mouse

The project web page is:
http://www.stellaralchemy.com/ lee/virtual_creatures.html
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HOW-TO #2 - Spawning objects kjlg74 - 923 views - 1 year ago
This video shows how to spawn various objects in the world.
Keys 1 through 5: blocks and spheres
Key T: toggle between two spawn methods
Key R: clear the scene
Key E: grenade
Key F7: sticky block
... etc (more listed in menu)

The project web page is:
http://www.stellaralchemy.com/ lee/virtual_creatures.html
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HOW-TO #3 - Rendering settings kjlg74 - 743 views - 1 year ago
This videos shows various rendering settings that the user can control.
Fog, Light, Sky-box, Shadows, Day/Night, Polygon modes... etc.
These are in the menu under Settings/Rendering

The project web page is:
http://www.stellaralchemy.com/ lee/virtual_creatures.html
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kjlg74  
Profile
 
Name:
Lee
Channel Views:
8,453
Age:
34
Joined:
May 01, 2007
Last Sign In:
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Videos Watched:
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Subscribers:
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Just some guy posting evolved virtual creatures and a few other things.
About Me: Computer Science postdoc student.
I'm interested in evolutionary computing, artificial life, science, skepticism, and atheism.
Country:
Canada
Occupation:
Postdoc / assistant prof.
Schools:
Carleton University, Wesleyan University
Channel Comments (21)
Axel499 (2 weeks ago)
is there a tutorial for this program
Aussiemoo (1 month ago)
You are an awesome awesome person
OrderOfTheRose (2 months ago)
Could someone link me to a copy of the program? The website seems to be down, and I'm very excited to try some things.
ecreif (3 months ago)
sry i just saw that the simulation is not time dependent. my fault... i just expected a way faster physic execution.
sorry for that i think that would be a too noobish mistake^^^so i hope you dont mind ^^
ecreif (3 months ago)
i am a beginner but i am interested in virtual evolutions and AI since i am a (game-)programmer :).. i have a few questions. is there a way to add custom fitness functions such as body movement costs etc? would be interesting to see how things evolve when you take into account how much "energy" is used to move the body.. the creatures would evolve in a way that moving is very efficient i think.. what do you say? :D

second thing is: your pogram seems to be time dependent since i have about 420 frames but the creatures still move slowly. am i right?. i think it would be more efficient to let the physics engine calculate 30 ms steps no matter how much time passed.. thats how i would handle things or is there an option to set up that?

btw nice work ;D
ecreif
kjlg74 (4 months ago)
@Yumminess0
Changing population size can cause problems like the kind you describe. The program allows such changes but was never programmed to handle them nicely. Sometimes it works fine, if you're lucky, but usually it's troublesome. My bad. If you like, PM me and I can explain how it can be done safely (with a little extra file editing, copying, and renaming).
Yumminess0 (4 months ago)
Ive got this cool worm like creature going that's similar to flip me over in its method of jumping... It was evolved to achieve max height. It's very interesting, but I set the population to 200 and it's taking forever to evolve... I tried to lower it but it died with a smallest size possible red cube that slowed the fps to a halt. Its like the BSOD for ur evo app =D I backed it up though, (I have a mac and mac's are amazing and have time machine) so its still going.
PS: Most pc applications work on crossover, but not all pc applications work. Ur evolution application works fine, thank God =D
Gladdig (5 months ago)
Does the waterversion accually work? and if it doesnt, are you trying to make a version that works? Or is it on hold because you cant get it to work?
Yumminess0 (5 months ago)
yeah I got it working
Yumminess0 (5 months ago)
I think you should make evolution faster by making a hyperspeed mode, where it skips rendering like 10 frames over and over. it would make the wait shorter. and best of all, that kind of thing would work with a super fast computer like my mac =D
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This is an old video I made quite a while ago but never posted on the channel. This worm is a descendant of the "End-Over-End" worm seen ...   more
 
 
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This creature was evolved in 3DVCE. The first clip is the best creature after 433 generations on bumpy terrain. The second clip is a descendant tha...   more
 
 
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http://www.ted.com Someone always asks the math teacher, "Am I going to use calculus in real life?" And for most of us, says Arthur Benja...   more
 
 
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