Successfully removed.
Sorry, an error occurred.
|
indrayam favorited a video
(4 days ago)
Google Tech Talks October 30, 2009
ABSTRACT
Presented by Rob Pike
What is Go?
Go is a new experimental systems programming language intended to make sof...
more
Google Tech Talks October 30, 2009
ABSTRACT
Presented by Rob Pike
What is Go?
Go is a new experimental systems programming language intended to make software development fast. Our goal is that a major Google binary should be buildable in a few seconds on a single machine. The language is concurrent, garbage-collected, and requires explicit declaration of dependencies. Simple syntax and a clean type system support a number of programming styles.
For more on Go including FAQs, source code, libraries, and tutorials, please see: http://golang.org
less
|
|
| |
|
indrayam favorited a video
(4 days ago)

This is a video from a case study/tech our friends from Instinct Tech (www.instinct-tech.com) did for us. We wanted to know how easily a technology...
more
This is a video from a case study/tech our friends from Instinct Tech (www.instinct-tech.com) did for us. We wanted to know how easily a technology like CUDA could be used from inside Instinct Studio (the game engine were using for our WIP title DogFighter [www.dark-water-studios.com]) and if the additional horse power can be utilized for some game mechanics.
The demo shows 4096 bot planes handled solely on a single GPU parallel to game rendering. The bot planes use steering behaviours for flocking, navigation and obstacle avoidance. The planes are fully lit and rendered (with shadows). The demo runs with interactive frame rate on main stream CUDA enabled graphics cards. In comparison the same simulation without utilizing CUDA achieved a similar frame rate on a decent machine with only 512 planes in our tests. The steering computation for 512 planes requires about 260.000 neighbour queries while for 4096 planes this grows to a whopping 16 Million queries. The algorithm can be easily parallelized, explaining the advantage of technologies like CUDA for this kind of problem. Even if there is a potential to optimize the algorithm for CPU the clear benefit for us is a heavily reduced development time.
less
|
|
| |
|
indrayam uploaded a new video
(2 weeks ago)
In Dublin on Halloween 2009
|
|
| |
|
indrayam uploaded a new video
(2 weeks ago)
|
|
| |
|
indrayam uploaded a new video
(2 weeks ago)
|
|