Splatterhouse 3 - Stage 2
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by grindguy 4 days ago
Every.
PC
A personal computer (PC) is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator.
Today a PC may be a desktop computer, a laptop computer or a tablet computer. The most common operating systems are Microsoft Windows, Mac OS X and Linux, while the most common microprocessors are x86-compatible CPUs, ARM architecture CPUs and PowerPC CPUs. Software applications for personal computers include word processing, spreadsheets, databases, games, and myriad of personal productivity and special-purpose software. Modern personal computers often have high-speed or dial-up connections to the Internet, allowing access to the World Wide Web and a wide range of other resources.
A PC may be a home computer, or may be found in an office, often connected to a local area network. The distinguishing characteristics are that the computer is primarily used, interactively, by one person at a time. This is in contrast to the batch processing or time-sharing models which allowed large expensive systems to be used by many people, usually at the same time, or large data processing systems which required a full-time staff to operate efficiently.
While early PC owners usually had to write their own programs to do anything useful with the machines, today's users have access to a wide range of commercial and non-commercial software which is easily installed.

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Nintendo GameCube (ニンテンドーゲームキューブ)
The Nintendo GameCube (ニンテンドーゲームキューブ, Nintendō Gēmukyūbu), officially abbreviated as GCN and unofficially as NGC, is Nintendo's fourth home video game console and is part of the sixth generation console era. It is the successor to the Nintendo 64 and predecessor to the Wii.
The Nintendo GameCube is the first Nintendo console to use optical discs as its primary storage medium, after several aborted projects from Nintendo and its partners to utilize optical-based storage media. In contrast with the GameCube's contemporary competitors, the PlayStation 2 and Xbox, the GameCube uses miniDVD-based discs instead of full-size DVDs. Partially as a result of this, it does not have the DVD-Video playback functionality of these systems, nor the audio CD playback ability of other consoles that use full-size optical discs.
In addition, the GameCube also introduced a variety of connectivity options to Nintendo consoles, and was the third Nintendo console, after the Nintendo 64DD, to support online play officially, via the Nintendo GameCube Broadband Adapter and Modem Adapter. It also enabled connectivity to the Game Boy Advance to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player.
The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The GameCube sold 21.74 million units worldwide.

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Blades of Vengeance --The Complete Saga--
Blades of Vengeance is a fantasy platform game for the Sega Mega Drive/Genesis. It was developed by Beam Software and published by Electronic Arts. In this game, one or two players can select one of three warriors to fight through a large range of platform levels in order to stop a war-monger known only as The Dark Lady.

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Nintendo 64 (ニンテンドウ64)
The Nintendo 64 (ニンテンドウ64, Nintendō Roku Jū Yon, NINTENDO64), often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil. It is Nintendo's last home console to use Game Paks to store games (Nintendo switched to a MiniDVD-based format for the Nintendo GameCube, then to standard DVD-sized discs for the Wii); handhelds in the Game Boy line, however, continued to use the Game Pak. It was discontinued in 2001, by the launch of the GameCube.
The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US$199 at its launch and it was later marketed with the slogan "Get N, or get Out!". The N64 sold 32.93 million units worldwide. The Nintendo 64 was released in at least eight variants with different colors and sizes. An assortment of limited edition controllers were sold or used as contest prizes during the N64's lifespan.
Of the consoles in the fifth generation, the Nintendo 64 was the latest contender and the most technologically-advanced; however N64's storage medium had limitations which harmed the console's market competitiveness. A significant limitation was the small capacity and high production expense of cartridge-based media instead of the Compact Disc format used by competitors. The limited capacity forced game designers to struggle with fitting game content into a constrained space, though the faster access time of the cartridge medium offered some advantages over Compact Disc media. Other technical drawbacks included limited texture cache, which could only hold textures of small dimensions and reduced color depth, which had to be stretched to cover larger in-game surfaces.
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TurboGrafx-16/PC-Engine (PCエンジン, Pīshī Enjin)
The TurboGrafx-16 (in full, the TurboGrafx-16 Entertainment SuperSystem), known in Japan as the PC Engine (PCエンジン, Pīshī Enjin), is a video game console developed by Hudson Soft and NEC, released in Japan on October 30, 1987, and in North America on August 29, 1989.
The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU; furthermore, it is capable of displaying 482 colors at once out of 512.
Although there was no full-scale PAL release of the system, imported PC Engine consoles were largely available in France and Benelux through major retailers thanks to the unlicensed importer Sodipeng (Société de Distribution de la PC Engine, a subsidiary of Guillemot Corporation).
In the United Kingdom, Telegames released a slightly altered version of the US model simply as the Turbografx around 1990 in extremely limited quantities.
With dimensions of 14 cm x 14 cm x 3.8 cm (5.5in x 5.5in x 1.5in), the NEC PC Engine holds the record for the world's smallest games console ever made. (Guinness World Records Gamer's Edition (2008))
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Xbox (DirectX box)
Xbox DirectX box
Manufacturer Microsoft
Product family Xbox
Type Video game console
Generation Sixth generation
Retail availability NA November 15, 2001
JP February 22, 2002
PAL March 14, 2002
Discontinued JP 2005
NA 2006
EU 2006
Units sold 22 million (as of May 10, 2006)[1]
Media DVD, CD
Operating system Custom (Based on Windows NT architecture and Windows XP (through Xbox LIVE))
CPU Custom 733 MHz Intel Pentium III "Coppermine-based" processor
Storage capacity 8 or 10 GB internal Hard Drive (both formatted to 8 GB), 8 MB memory card
Memory 64 MB of DDR SDRAM @ 200 MHz
Graphics 233 MHz nVidia NV2A
Controller input six maximum (wired)
Connectivity 100Mbit Ethernet
Online services Xbox Live
Best-selling game Halo 2, 8 million (as of May 9, 2006)[2][3]
Successor Xbox 360
The Xbox (name derived from "DirectX box"[4]) is a video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2, Sega's Dreamcast, and Nintendo's GameCube. The integrated Xbox Live service allows players to compete online.
The Xbox was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe. It is the predecessor to Microsoft's Xbox 360 console. It was discontinued in late 2006, although the final Xbox game (Madden NFL 09) was released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009; any in-warranty repair now needed will not be undertaken and faulty consoles will replaced with an XBOX360 instead.
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Playstation 2
The PlayStation 2 (often shortened to PS2) is a sixth-generation video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation series of video game consoles. Its development was announced in March 1999 and it was released a year later in Japan. Its primary competitors were Sega's Dreamcast, Microsoft's Xbox, and the Nintendo GameCube.
The PS2 is the best-selling console to date, having reached over 138 million units sold as of August 18, 2009 and a software library projected to exceed 1,900 games in 2009. Several big name games are scheduled to be released in 2010, giving the PS2 a marketable life of over a decade.
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Splatterhouse スプラッターハウス
Splatterhouse (スプラッターハウス Supurattāhausu) is a beat 'em up arcade game, released by Namco in 1988. It is also subsequently the title of the entire series of games released in home console and personal computer format.
Due to its violent nature as well as some questionable enemies, the Turbografx-16 port of Splatterhouse had a "parental advisory warning" of sorts printed on the front of the box.
Namco Bandai has announced a next-gen adaptation to reboot the franchise to be developed by BottleRocket Entertainment. On February 9th, 2009, Namco split ways with BottleRocket Entertainment as the developer[1]. On March 12th, 2009, Namco announced that the split from BottleRocket was due to "performance issues"[2].
As of September 2009, it is the only Teen rated Virtual Console TurboGrafx game available in North America.
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Dreamcast ( ドリームキャスト )
The Dreamcast (ドリームキャスト) is the last video game console made by Sega, and is the successor to the Sega Saturn. The Dreamcast is part of the sixth generation of video game consoles and was released in late 1998, before its contemporaries - the PlayStation 2, the Nintendo GameCube and the Xbox.
After facing strong competition from Sony's recently released PlayStation 2, Sega discontinued the Dreamcast in March 2001 and withdrew entirely from the console hardware business. However, support of the system continued in Japan where consoles were still sold until 2006 and new licensed games continued to be released.
Despite its short lifespan, the Dreamcast was widely hailed as ahead of its time, and is still held in high regard for pioneering online console gaming - being the first console to include a built-in modem and Internet support for online gaming.[4][5] As of 2009, the console is still supported through various homebrew video game releases.
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Arcade games
An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers. Most arcade games are redemption games, merchandisers (such as Claw crane), video games or pinball machines.
Arcade games often have very short levels, simple and intuitive control schemes, and rapidly increasing difficulty. This is due to the environment of the Arcade, where the player is essentially renting the game for as long as their in-game avatar can stay alive (or until they run out of tokens).
Virtually all modern arcade games (other than the very traditional midway-type games at county fairs) make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology. Recent arcade game hardware is often based on modified video game console hardware or high end PC components. Sometimes, arcade games are controllable via more immersing and realistic means than either PC or console games, and feature specialized ambiance or control accessories, including fully enclosed dynamic cabinets with force feedback controls, dedicated lightguns, rear-projection displays, reproductions of car or plane cockpits and even motorcycle or horse-shaped controllers, or even highly dedicated controllers such as dancing mats and fishing rods. These accessories are usually what set modern arcade games apart from PC or console games, as they are usually too bulky, expensive and specialized to be used with typical home PCs and consoles.
Emulators such as MAME, which can be run on modern computers and a number of other devices, aim to preserve the antiquated games of the past. Although arcade games are now being emulated through the Wii Virtual Console Service starting in 2009 with Gaplus, Emeraldia, Mappy, Solvalou, Space Harrier, Star Force, The Tower of Druaga and The Return of Ishtar, and then others such as Space Invaders and Splatterhouse coming later in the year.
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Sega 32X
The Sega 32X (Japanese: セガ スーパー32X), codenamed Project Mars, is an add-on for the Sega Mega Drive video game console by Sega.
In Japan, it was distributed under the name Sega Super 32X. In North America, its name was the Sega Genesis 32X. In Europe, Australia, and other countries that use PAL, it was called the Sega Mega Drive 32X.
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Sega Saturn
The Sega Saturn (セガサターン, Sega Satān?) is a 32-bit video game console that was first released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in 1998.[2][3]
The system was popular in Japan due to its successful marketing such as with the character Segata Sanshiro, while its predecessors, the Sega Mega Drive and the Sega Master System were not popular there. However, the system suffered in North America and Europe due to a poor launch, extensive competition from Sony's PlayStation and the Nintendo 64, difficulty to program by third-parties, and marketing woes. It also suffered in North America from the policies delivered by former Sega of America president Bernie Stolar; such policies stated the condemnation of games such as RPGs, with Bernie proclaiming that RPGs would not be popular with American consumers (despite the fact that Final Fantasy VII for the PlayStation was a huge success for both Japan and North America alike), and 2D games as Stolar stated that they could not display the full graphical potential of the Saturn.
According to the 2006 book Invisible Engines: How Software Platforms Drive Innovation and Transform Industries by David S. Evans, Andrei Hagiu, and Richard Schmalensee, the Saturn had sold 17 million units;[2] however, according to a July 2007 GamePro article, the Saturn had sold 9.5 million units.
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Nintendo NES ファミコン
The Nintendo Entertainment System (often abbreviated as NES or simply Nintendo) is an 8-bit video game console that was released by Nintendo in North America, Europe, and Australia in 1985. In most of Asia, including Japan (where it was first launched in 1983), the Philippines, Taiwan, Vietnam, and Singapore, it was released as the Family Computer (ファミリーコンピュータ, Famirī Konpyūta?, also known as the Famicom (ファミコン, Famikon). In Southern Asia (such as India), it was known as the Tata Famicom.
The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game designf to controller layout.g In addition, with the NES, Nintendo introduced a now-standard business model of software licensing for third-party developers.
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Playstation
The PlayStation (abbreviated PS, PSone, PS1, or informally as PSX) is a 32-bit fifth generation video game console released by Sony Computer Entertainment in December 1994.
The PlayStation was the first of the ubiquitous PlayStation series of console and handheld game devices. Successor consoles and upgrades include the Net Yaroze, PS one, PSX, PocketStation, PlayStation 2, PlayStation Portable, and the PlayStation 3. On March 31 2005, the PlayStation and PS one reached a combined total of 102.49 million units shipped, becoming the first video game console to reach the 100 million mark. As of July 20, 2008, the PlayStation has sold 102 million units. Sony ceased production of the PlayStation on March 23, 2006, over 11 years since it was first produced.
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SEGA CD
The Sega Mega-CD (メガCD, Mega Shī Dī?) is an add-on device for the Sega Mega Drive that was released in Europe, Australia, New Zealand, Japan, and North America. In North America, it was renamed Sega CD, as the name Mega-CD bore no obvious associative meaning in that market where the console used the name "Genesis" instead of "Mega Drive" because of trademark reasons. The device upgraded the Mega Drive with a CD-ROM drive that allowed the user to play games on a CD-ROM and added some additional electronic hardware functions. In addition to CD-ROM based games, it also played audio CDs and CD+G discs.
The development of the Mega-CD was confidential; game developers were not made aware of what exactly they were working on until the add-on was finally revealed at the Tokyo Toy Show in Japan[citation needed]. The Sega Mega-CD was designed to compete with the PC Engine (TurboGrafx-16) in Japan[citation needed], which had a separate CD-ROM drive.
The Sega Mega-CD was not meant to compete with the Super Famicom (Super Nintendo Entertainment System outside Japan). This posed a problem in the markets outside of Japan, where the PC Engine did not fare very well, and the expectation was that the Mega-CD would be in competition with Nintendo[citation needed]. (The Genesis did compete directly with the Super Nintendo in North America, which makes this statement confusing.)
The Mega-CD connected to the Mega Drive via the expansion port on its right side at the bottom edge. The first version of the system sat under the Mega Drive console and loaded CDs via a motorized tray. The tray was opened when the Reset button on the Genesis was pressed while the Mega-CD's startup screen was displayed. The second version of the system, dubbed Mega-CD 2, had the CD-ROM drive relocated to the right of the Sega Mega Drive system, changed to a top-loading CD-ROM drive with a lid, with the lid opened by a mechanical latch button on the front right corner. This revised model was meant primarily to be used with the redesigned Sega Mega Drive 2. However, the original model of the Sega Mega Drive could still be used with the addition of an extension--just a two-part molded plastic block--that allowed the system to firmly sit on the add-on without overhanging the edge. The Mega-CD 2 (at least as sold as the Sega CD in North America) included all parts, including the extension block, needed to attach it to any Genesis model. As the CD drive was now to the side of the Mega Drive, the Mega-CD 2 had a much lower profile than the original (the Mega Drive still sat on top of the system, but to a much lesser extent than before). Also, the switch from a software-controlled motorized CD tray to a mechanically latched lid made it possible to remove the disc while a game was running and the disc was spinning, requiring more care and discretion on the part of the user.
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Splatterhouse 2
The opening of Splatterhouse 2 states that it has been three months since the events of the first game. The Terror Mask, which has reformed after breaking at the climax of the first game, appears to Rick and repeatedly tempts him to "go back to the house", telling him that Jennifer "doesn't have to die", It closes by telling Rick "You need me."
The rest of the opening to the game as indicated in the instruction manual are the dreams. The translation of the script made on a refubished machine adds some endcaps to the first story. "Its not as scary as knowing Jennifer is gone. The worst part is the demonic hatred the mask gives you. And every night its enticement like withdrawal from a drug. Awake in a sweat with your heart racing you can almost remember the last time. Locked in the mask, body surging with feral rage and an insatiable hunger. The cold steel pipe in your hands slick with gore. Under the mask you were smiling. Yes it was wrong. But the satisfying crunch of sinew and tearing the joints of creatures. The expression in their face, knowing I was the true momentous being. I was the one the Hell Mask chose. And the realization that next comes Hell. The dead wished they could stay dead, if they feel life they must feel fear too. I know I have to go, But is it for the dark power. Or is it to save Jennifer..."
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Mortal Kombat Mythologies Sub-Zero --The Complete Saga--
Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game spin-off of the Mortal Kombat fighting game series. It was the first MK game to feature side-scrolling gameplay and was released for the PlayStation and Nintendo 64. The storyline centered around the original Sub-Zero in an adventure to defeat Quan Chi from retrieving an amulet that would free the fallen Elder God Shinnok. The game features live-action cutscenes.
The events of Mythologies is set prior to the tournament in the original Mortal Kombat, exploring the history of the original Sub-Zero and his nemesis Scorpion, while foreshadowing the events of the subsequent fighting game in the series, Mortal Kombat 4.
GAMEPLAY--------------
Although Mythologies is classified as an action-adventure game, its play controls are very similar to the 2D Mortal Kombat fighting games. The player has four attack buttons, along with a block button and a run button like in Mortal Kombat 3. The player controls Sub-Zero as they would in a fighting game, including the use of command-based special moves, to fight enemies and venture through levels. A "turn" button is used to change the direction Sub-Zero is facing, while an "action" button is used to pick up or use items. The player also has access to a status screen which keeps tracks of the player's inventory, experience points, and special moves they gain during the game.
The player begins the game with a small health gauge and a limited number of extra lives. As the player progress through the game, they can gain experience points by performing combos against enemies, which are then used to increase their character's strength and gain access to special moves. An "ice meter" will appear after the player begins to acquire special moves. Special moves requires ice power in order to be performed. Health and ice power can be replenish by picking up items (although the ice meter will gradually replenish itself over time as well). The player will also need to retrieve key items.
Passwords are used to keep track of the player's progress.
PLOT---------------
Long ago, (before the events that took place in MK1) the Lin Kuei were hired by the sorcerer Quan Chi to steal a map of elements from a Shaolin temple. The Grandmaster sent his most cunning assassin, Sub-Zero, to do the job. Battling through the Shaolin monks who guarded the map, Sub-Zero reached the map room and was accosted by his rival, Scorpion. In a grueling battle, Sub-Zero mercilessly killed Scorpion and escaped the temple with the map. Back at the headquarters of the Lin Kuei, Sub-Zero delivered the map to Quan Chi, who had repaid the Lin Kuei by eliminating all the members of Scorpion's ninja clan, the Lin Kuei's rival clan. Quan Chi also revealed he had hired Scorpion in case Sub-Zero has failed his mission, something that did not settle well with Sub-Zero. Retaining the Lin Kuei's services, Quan Chi had Sub-Zero follow the map to the Temple of Elements, where an amulet of "sentimental value" was resting.
Sub-Zero reached the temple and went through its many challenges and obstacles, eliminating the gods of Wind, Earth, Water, and Fire that protected the amulet. Just as Sub-Zero reached out for it, Quan Chi appeared and took the amulet, saying that it was actually the source of power for a fallen Elder God named Shinnok. Quan Chi disappeared through a portal, and the thunder god Raiden accosted Sub-Zero, ordering him to go to the Netherealm to retrieve the amulet.
Sub-Zero was sent to the Netherealm and was immediately trapped in the Prison of Souls by Quan Chi's guards. There, he was met by the undead spectre of his archnemsis, Scorpion, who blamed Sub-Zero for the destruction of his clan and family. Although Scorpion couldn't die, he was beaten by Sub-Zero and forced to retreat. Sub-Zero escaped and fought Quan Chi's underlings: Kia, Sareena, and Jataaka. He killed Kia and Jataaka, but spared Sareena. Retrieving their transportation crystals, he was able to get to Quan Chi's fortress. Quan Chi then revealed to Sub-Zero that the only reason he was able to retain his mortality was because of the evil in his heart from being the ruthless assassin he had been known as. Suddenly, Sareena appeared and helped Sub-Zero defeat the sorcerer. She then begged Sub-Zero to take her away from the Netherealm, but she was quickly killed by Shinnok, who was now powered by his amulet. Using his cunning, Sub-Zero grabbed the amulet from Shinnok, who then morphed into a giant demon. Rather than facing certain death, Sub-Zero escaped through a portal created by Raiden, and delivered the amulet to the god. When Sub-Zero questioned what Quan Chi said to him, Raiden confirmed it, but reminded the young warrior that only he could change his own fate.
Returning to the Lin Kuei headquarters, Sub-Zero was once again hired by another sorcerer named Shang Tsung. The Lin Kuei warrior was asked to compete in a tournament on Tsung's behalf. It was called Mortal Kombat...
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Splatterhouse 3
The game takes place about 5 years after the events of Splatterhouse 2; Rick and Jennifer have since married and have a son named David. Rick has also become successful on Wall Street and has bought a mansion in Connecticut, putting the memories of the Terror Mask behind him. Meanwhile, the Mask feels the ancient energy that it recalls from ages past and begins to "dream" to Rick. Rick once more dons the mask and he must fight the monsters that have invaded his mansion.
Rick first fights to save Jennifer, then fights to save David. Rick eventually defeats an entity known as the Evil One, who had planned to use David's latent psychic abilities to unlock the power of an object known as the Dark Stone.
Upon defeating the Evil One, the Mask reveals its true, evil intentions. Rick must then destroy the Terror Mask once and for all.
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Sega (Genesis) Mega Drive メガドライブ
The Sega Mega Drive (メガドライブ, Mega Doraibu?) is a 16-bit video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive was Sega's fifth home console and the successor to the Sega Master System, with which it is electronically compatible.
The Mega Drive is part of the fourth generation era of consoles, and the first of its generation to achieve notable market share in Europe and North America. It was a direct competitor of the TurboGrafx-16 (which was released one year earlier) and the Super Nintendo Entertainment System (which was released two years later). The Sega Mega Drive began production in Japan in 1988 and ended with the last new game being released in 2002 in Brazil.
History
Although the Sega Master System was a success in Europe, and later also Brazil, it failed to ignite much interest in the North American or Japanese markets, which, by the mid-to-late 1980s, were both dominated by Nintendo's large market shares. Meanwhile in the arcades, the Sega System 16 had become a success. Hayao Nakayama, Sega's CEO at the time, decided to make its new home system utilize a similar 16-bit architecture. The final design was eventually also used in the Mega-Tech, Mega-Play and System-C arcade machines. Any game made for the Mega Drive hardware could easily be ported to these systems.
The first name Sega considered for its console was the MK-1601, but it ultimately decided to call it the "Sega Mega Drive". The name was said to represent superiority and speed, with the powerful Motorola 68000 processor in mind. Sega used the name Mega Drive for the Japanese, European, Asian, Australian and Brazilian versions of the console. The North American version went by the name "Genesis" due to a trademark dispute.
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SNES Super Nintendo スーパーファミコン
The Super Nintendo Entertainment System or Super NES (also called SNES[cn 2] and Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the Super Family Computer, Super Famicom (スーパーファミコン, Sūpā Famikon?), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
The Super Nintendo Entertainment System was Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which shipped as part of certain game cartridges) helped to keep it competitive in the marketplace.
The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America from Sega's Genesis console. Some consider the SNES to embody the "Golden Age of video games", citing its many groundbreaking games and the perceived focus on gameplay over graphics and technical gimmicks. Others question this perceived romanticism, believing the system was just another step in the evolution of video game technology. The SNES remained popular well into the 32-bit era, and although Nintendo has dropped all support for the console, it continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making "homebrew" ROM images.
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About GS - Games & Series JIMBOS
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