Springy Cloth 01
dvmorris -
334 views
- 1 year ago
Assignment from Physically Based Modeling and Animation (VIZA 659) at the Texas A&M Visualization Laboratory (a.k.a. the Viz Lab).
This one is a triangulated springy mesh attached at the four corners, being subjected to varying amounts of gravity and wind, as well as variable spring constants and damper values.
Programmed entirely in C++ and OpenGL using the Qt Interface Library.
This one is a triangulated springy mesh attached at the four corners, being subjected to varying amounts of gravity and wind, as well as variable spring constants and damper values.
Programmed entirely in C++ and OpenGL using the Qt Interface Library.
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