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Pete Maric

  • 08 Cinema 4D Tutorials: Lights

    • 11 months ago
    • 99 views
    In this 8th episode of intro to Cinema 4D Tutorials, you'll learn how the lights work. The tools that will be covered are the omni, spot, target, area, and infinite lights.

    The topics that will b...
  • 07_Camera Tutorial

    • 1 year ago
    • 29 views
    In this tutorial, you'll learn how the cameras work in Cinema 4D. The tools that will be covered are the camera object, target camera, 3D stereo camera, and motion camera. I will explain focal len...
  • 06_Environment Tools Tutorial

    • 1 year ago
    • 198 views
    In this tutorial, you'll learn about the environment tools in Cinema 4D. The tools that will be covered are the floor, sky, environment, foreground, background, stage, physical sky, cloud tool, and...
  • 05_Deformers Tutorial

    • 1 year ago
    • 25 views
    In this tutorial, you'll learn about how the deformers work in Cinema 4D. The deformers that will be covered are the bend, shear, twist, mesh, melt, explosion fx, correction, spherify, wrap, camera...
  • 04_Modeling Tools Tutorial

    • 1 year ago
    • 15 views
    In this tutorial, you'll learn about how the modeling tools work in Cinema 4D. The tools that will be covered are the array, atom array, boole, spline mask, metaball and symmetry.
  • 03_Splines and NURBS Tutorial

    • 1 year ago
    • 44 views
    In this tutorial, you'll learn about splines and NURBS in Cinema4D. The topics that will be covered are creating splines, adjusting their curves, make editable function, and using splines in conjun...
  • 02_Objects and Modeling Modes Tutorial

    • 1 year ago
    • 21 views
    In this tutorial, you'll learn about objects and modeling modes in Cinema4D. The topics that will be covered are objects (parametric primitives), attributes, the make editable function, selection m...
  • Introduction to Cinema 4D Tutorial

    • 1 year ago
    • 32 views
    In this tutorial, I'll walk you through the main features of the Cinema 4D interface. The topics that I will cover are the most frequently used tools and modes, viewports and navigation, render but...
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