Version 1.00
v1.01 Patch Note:
I briefly tested these combos and setups, and they should all work except 2A 2A 623C which is now just 2A 623C. Also some moves' startups and recovery might be different so linking combos maybe be easier or harder. Buffering is stricter as well, making combos harder. And not only is the E button shield, but 6E can be used as the 5BC overhead and 236E can be used as the 236BC super.
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Knockdown 2D BC (whiff) crossup ...
Throw 2D j8.2B (3-way mixup) ...
- (whiff) crossup 2B 2A 2A 623C
- 5C 214C
- (whiff) 2B j.C 623C
6D j.C (whiff) 2B ...
Near Corner:
j.C 5C 5D 214C bounce 236BC
22C 2D 214C bounce 236BC
22C 214C bounce 6D 236BC 623C
22C 214C bounce 2D 236BC 623C
Corner:
2C 2D j.B crossup 2A 2A 623C
j.B crossup 2A 2A 623C
3A (CH) 2A 623C
j.C 5C 5D 214C 3D 623B 623B 623C
j.C 5C 5D 214C 3D 623B 214B 623C
6D j.C (blocked) instant j.B ...
Throw or 2C 6D (oki):
- 2A 2B 623C
- 2A 2B dash in 2A 2A 623C
- 2A 2B 214C (bounce) ...
- 22C 623C
(or replace 2A 2B with 5BC for overhead)
[214C (bounce) only works near corner]
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5BC Oki Mixup:
When an opponent is knocked down, you can use 5BC to cross them up, or you can use it as an overhead, or with great timing, you can cross them up AND hit with the overhead which means they won't block it unless they are walking forward on wakeup. Won't work against Eri after throwing.
j8.2B 3-way Mixup:
After a throw, you can 6D or 2D and use j8.2B to land behind them and 2B, in front of them and 2B, or hit them for an overhead with j.2B as they wake up. Timing depends on the opponent's character. Some characters are smaller and thus you cross them up easier, and some characters wake up sooner and thus you hit them with j.2B easier.
j.C (whiff) 2B Mixup:
You can perform a j.C really close to the ground to shave off some landing recovery time to 2B for a low. Be sure to do 6D before you jump if you want to combo it.
22A/B/C:
You can use it as a crossup with 6D or 2D into combo or you can use it avoid attacks but you're vulnerable during startup and recovery. 22A will cross up a cornered opponent in the left corner even when they're holding back!
j.B Corner Crossup:
If you do j.B at a certain height, it will cross them up in the corner.
2C Corner Crossup:
If your opponent is backed against the corner, 2C will knock them down and make them fall a bit forward (away from the wall), this creates a gap in which you can jump over and cross them up with j.B.
623B/C (CH) j.C (whiff) or j.B 2A ... Crossup:
Only works on CH or if they don't tech (which is unlikely). You can throw a 6D before you jump if you want to combo. Depending on the spacing and the wakeup time, you may be able to cross up with j.B.
Corner Oki Crossup Vs. Eri:
All you do is walk/run against a grounded Eri. In order for it to work, it has to be against Eri, it has to be in the left corner, and the knockdown can't be from a throw.
Fuzzy Guard:
She can perform a Fuzzy Guard with either j.B or j.C blocked into instant j.B. Throw a 2D or 6D to combo from it.
236BC Super Freeze:
When this move is performed, Saki freezes both players but not either assists! If you performed an assist and you freeze while they aren't blocking, they can't block the assist. However, if your assist can hit them out of freeze while you're still frozen making them able to block the super if they aren't in hitstun.
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Character Notes:
Not all setups or combos will work on all characters due to different wakeup durations and hitboxes.
22B will whiff some crouchers.
Assist Notes:
6D consumes at most 2.2~ levels. If you don't have 2.2~ levels you can still use it as long as you have at least 1 level to use.
2D consumes around 3.3~ levels, 3D consumes around 3 levels, but both takes at least 2 levels to use.
5D and 4D consumes 0.5~ levels but you need to have at least 1 level to use.
Damage Notes:
Character takes most damage in the air, additional damage when crouching, and least damage when standing. Also CHs add more damage on top of that.
Different characters have different HPs.
Other Notes:
I haven't tested everything with all characters, so some things may be wrong. Feel free to point out any mistakes or whatever.
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Quick guide for the game and netplay:
1) Make sure all of your folders are in English (C:\blah\vp101\Vanguard Princess).
2) Change ヴァンガードプリンセス.exe and the ヴァンガードプリンセス.kgt to game.exe and game.kgt.
3) Copy the content of LunaPort into the folder with the files in step (2). Backup game.ini before doing this just in case.
4) Configure lunaport.ini.
Run game.exe or LunaPort.exe (netplay) in AppLocale for Japanese.
Quick Links ~
Homepage: http://suge9.blog58.fc2.com/
Download: http://www.vector.co.jp/downlo ad/file/win95/game/fh483557.ht ml
Japanese Wiki: http://vanpri.wikiwiki.jp/
English Wiki: http://vp.mizuumi.net/index.ph p/Main_Page
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