Wii Opera SDK Real-Time Raycasting FPS Test
breakdanc... -
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- 1 year ago
This is a test of real-time raycasting and lighting by the Wii Opera SDK, a popular JavaScript software library to allow developers to create advanced graphics and interfaces in games for the Nintendo Wii's Internet Channel.
The test is being run in the Opera Web browser for Microsoft Windows XP. Graphics are all generated through vertical scanline slices that are scaled based on casting imaginary light rays from the camera. Double-buffering is achieved by flipping two canvas objects over the same screen area.
This engine is based on Wolfenstein 3D with added abilities for a walking bounce, variable altitude, and real-time shading. It's playable with a keyboard on a computer or a Wii Remote (as a pointer or controller) on the Nintendo Wii in the Internet Channel. The engine is available for free (non-IE) browser viewing at http://wiioperasdk.com
The test is being run in the Opera Web browser for Microsoft Windows XP. Graphics are all generated through vertical scanline slices that are scaled based on casting imaginary light rays from the camera. Double-buffering is achieved by flipping two canvas objects over the same screen area.
This engine is based on Wolfenstein 3D with added abilities for a walking bounce, variable altitude, and real-time shading. It's playable with a keyboard on a computer or a Wii Remote (as a pointer or controller) on the Nintendo Wii in the Internet Channel. The engine is available for free (non-IE) browser viewing at http://wiioperasdk.com
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