Added: 1 year ago
From: TsukentoX
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  • i actualy dont mind the physics cause i do play rush alot

  • no hatin guys but just TRY and recreate a 20 year old game engine/physics yourself and send me a video.

  • @1kingdomheart You do realize that the Sonic Advance games and Sonic Generations all did a better job of recreating those physics and momentum, right?

  • @TsukentoX but did the people who worked on advance work on sonic 4. NOPE. and what came out first. sonic gen. or sonic 4. hmmm i wonder...SONIC 4

  • @1kingdomheart Uh, yes they did? Sonic Advance and Sonic 4 were developed by Dimps.

  • @TsukentoX oh well then they REALLY slacked of or something

  • @1kingdomheart Dude, there are plenty of fangames JUST like Sonic the hedgehog 1 -.-

    these is Sonic Fan Remix

    Sonic Before The Sequel

    Sonic AFTER The Sequel

    and so much more, just look up Sonic Fangame...

  • @TheSonicman1991 classics are always the best now gtfo and username does not deserve the year

  • Let me Summarize the comments of this video before you scroll down further. Flames, trolling, and fanboys. Now enjoy the video.

  • @AGeekNamedZach Indeed. They tend to make even me not want to read them.

  • But I mean there's just no pleasing some people. There are always those people who want a Sonic game to be EXACTLY like the MD/Gen titles and frankly that's not gonna happen and I'm fine with it not happening. Even if it did they would complain about it being a rehash or whatever. People will always find a reason to complain. The only physics issues I have with this game are the slopes physics and that Sonic unrolls when he's in the air. It's kinda weird but not that big of a deal.

  • They're not TERRIBLE, but they definitely could be a lot better.

  • My main problem with this game was the over-reliance on nostalgia, personally.

    The reason the physics are mainly so weird is because of the engine it used: it's Sonic Rush with more friction! The momentum issues were fixed in the near-universally hated 3DS version of Sonic Generations, developed by the same studio as Sonic 4 (Dimps).

    Its physics don't even come close to Sonic 2006's, tho. Just look at Kingdom Valley and Aquatic Base.

  • @Thedeadskin1 Sonic '06 is a whole other ballpark where virtually everything was broken. That and it wasn't done by Dimps. Sadly, the Sonic Generations 3DS release seems to be plagued with Dimps' inability to make proper level designs, despite fixing the problems Sonic 4 had.

  • @TsukentoX It's a little depressing that you can't have light without darkness.

  • Comment removed

  • I agree with this. Except the bit where you said it was a good game. ;) It is obviously broken

  • @TheSonicman1991 "mega drive had some of the worst sonic games ever"? WTF? Are you serious? Because of a few glitches that a lot of them, you have to know how to do in order to see them. Your seriously saying that this game is better than Sonic 1, 2, 3, and K? Really? Seriously?

  • @Moonbase0ne I didn't say SONIC CD that one was good and by the way I didn't mean SONIC 3 was bad I meant it could of been better.

  • @Moonbase0ne SONIC 4 is teh best.

  • @Moonbase0ne S&K sucked

  • ...Sonic 4 it takes + - 3.9 more secs to reach full speed.

    5-In Sonic 4,Sonic can simply stand anywhere without falling back(lack of gravity law)

    Those and more points of comparison were found (approximately 15 points of difference were found).Meaning that this Sonic game sucks,I give it 4/10 only for the nostalgia blast.

  • Ok so I did the experiment with my cousin about completely both Sonic 4 and Sonic 2(they are the most similar on moves),this was the results:

    1-The only thing good that has Sonic 4 was the graphics.

    2-The spindash is for accelerate,not to decrese the speed like in Sonic 4.

    3-The Loop-di-loop,at the beginning it slows a bit and then makes a lot of momentum speed,something that in Sonic 4 isn't

    4-Running,at the beginning it's suppuosed to be a bit slow and get enough speed in 4.5 secs in ...

  • Calm down guys... sonic is just getting older now u.u LOL

  • The problem is not the homing dash, Sonic Megamix show Homing Dash can be perfect for a sonic 2d game if used well. the problem is the EXXESIVE ABUSE that the programmers make you use of it.

  • This guy speaks sense. Sonic 4's Physics are terrible in comparison to the Original Mega Drive titles.

  • @djdavedoc not to me see the megadrive had the worst sonic games ever. When you're good at them you will find that they didn't put effort in them at all at some parts because at this one part in Sonic 1 I rolled off this cliff in marble zone and landed in the lava but fell through the level design and kept falling until the game glitched me to the ending of the stage. Need more reasons ask because I am running out of room on this comment. That is my reason why sonic 4 is better than 1-3.

  • @TheSonicman1991 How can you call yourself TheSonicman1991 and yet slate the very games which made Sonic exactly what it is?! So you experienced the odd little glitch in Sonic 1 and yeah there were glitches in Sonic 2 also and Sonic 3 & K BUT some of these glitches you need to know HOW to pull off and they dont just happen. I actually got stuck in a loop in Sonic 4 in Casino Street Zone and couldnt get out of it...... That makes Sonic 4 the worst!!! lol. Nope physics are AWFUL in Sonic 4.

  • @djdavedoc Guess what... let's just say those games crashed my game cube when I was playing mega collection

  • @TheSonicman1991 holy fucking shit!! all you did was play "Emulated" versions on Mega Collection!! I have to be honest ive not experienced too much crashing and oddness in Mega Collection + on PS2 and NEVER had weird issues on the MegaDrive/Genesis..... You are NOT worthy of the name TheSonicman1991......

  • @djdavedoc nope I played the original ones on my genesis and they were better but still crap. SONIC CD FTW!!!

  • @TheSonicman1991 So why mention the Mega Collection at all then?!! I never had any such crashing issues on Sonic 1, 2 or 3&Knuckles unless I was being a dick and messing around too much in Debug Mode. Ive only experienced a few glitches on Sonic 2 in particular during normal gameplay where I have gone too fast and fallen through the platform on Chemical Plant Zone, other than that ive had no issues. You are not worthy of being called "TheSonicman1991".... Sonic CD is good but not the best.

  • @djdavedoc your voice is annoying just to let you know... BTW you obviously didn't know SONIC CD is the best of the classic games because you like to be able to spam the SPIND DASH!!! GET OVER IT!!! Also... you don't deserve to be talking about me like that. WATCH MY VIDEOS!!! Through this entire argument that is an everyday conversation I have here on YouTube I realized you still play the old shitty games like their the best. THEY'RE NOT!!!

  • @TheSonicman1991 Yeah real mature attack my voice. Sonic 4's Physics are awkward and also are no where near as good as the Original Sonic games. Joke of the Century that you call youself TheSonicman1991 yet say the original sonic games suck... What glitch are you on about?

  • @djdavedoc joke of eternity that you play sonic 1,2,3,and K

  • @TheSonicman1991 Just Listen to yourself! You may as well change your Youtube Username to TheSonicman2010ILoveSonic4....­..

  • @djdavedoc GREAT IDEA!!! You ust earned a subscriber!!!

  • @djdavedoc that wasn't a glitch that was just you sucking...XD

  • @djdavedoc good thing I have a wii

  • Two words: Blame Dimps.

  • 1:30 What the heck! How horrible...

  • I see these same problems in the Sonic Generations demo, I don't think Sega will ever get a clue.

  • @myuusmeow There are some problems, but not nearly as many. But I did find a glitch that really annoyed me with the retarded auto spin dash for Classic where if you hit it at the right time Sonic will keep moving like he's running but the spin dash is charging up

  • @myuusmeow really? i dont

  • lol so you're the gay nerd from ap forums that cant stand console FPS

    Mind you I dont like FPS either but still, you act as if they killed your mom. You dont even play them and you bitch about the rehashes and shit

  • @Arbiterisl33t69 Someone is clearly mad. Go back to your Halo rehash, kiddo.

  • @TsukentoX

    Hahaha what's funny is I don't even play that shit anymore, save for Halo 3 once in a while. I don't agree that it's a rehash, it just sucks. But you've never played Halo so what's the point. All you do is judge it by whatever your friends and people say about it and think it's a rehash just because it's a shooter.

    And I ain't mad, dude, I just find it funny that you're such a pretentious fuck when you sound like a snotty little nerdy ass faggot.

  • @Arbiterisl33t69 Played the first three Halo titles start to finish. So yes, I have played them. And no, I don't go by "what my friends think." If I did, I'd still have an Xbox 360 and subscription to Xbox Live.

    Clearly you are upset if you felt the need to jump in here and complain about a subject that took place several months ago elsewhere. Especially hilarious how you're resorting to calling me a "gay nerd" or "nerdy ass faggot." Congratulations! You're using the insults of a teenager.

  • @TsukentoX wtf does Halo have to do with this video OMG were talking about Sonc not some stupid ass copy of Unreal Tournament , no one cares how ya played Halo series from start to finish.

  • @ghostpinguin It helps if you actually refer to older comments to see exactly why it was brought up.

  • the physics work well, if u see the game as a mix between old and new

  • @IMmephiles

    the physics are awful

  • @Arbiterisl33t69 theyre not awful, theyre just too different

  • Comment removed

  • 1:14 - 1;33

    ROFL....

  • Spindash uphill at a 45 degree angle = doesn't work.

    walk briskly up a 90 degree vertical angle = works every time...

    o_O

  • great comparisons

  • Meh, I still think Sonic 4 is a brilliant game other then being four stages long.

  • I honestly don't understand the fuss about the physics. If the engines were vice-versa at the time of release, people will still be complaining.

  • So much hostility and anger over video games!

  • I don't see it as much of a problem, except for that one part you showed at Casino show because I did have to change to running up the walls instead of rolling up the walls.

    I do find it strange though that you can run way faster by just running and not charging up your spindash. But, that's no biggy.

  • Looks like mainly momentum problems in Sonic 4. Inexcusable.

    Game physics can make or break a game.

  • 1:34 - Truly Sonic 4 as you imagined it.

  • I don't have Sonic 4, but from the looks of it it doesn't seem so well on physics. Why change what gamers grew up with? Sega really messed up. The homing attack is too easy looking also. It's better to smash into enemies, not just automatically destroy them.

  • WOW

    This looks like shit lol

  • SONIC IS FREE FAILLIN!

  • dear Sonic 4 creators , PLEASE DO NORMAL PHYSICS!!!!

    i asking too much?

  • Sonic 4 is a great game and bettern then the 3D piss but is not as good as the classics.

  • in yur opinion! which game is better? sonic 1 or 2?

  • Sonic 4 is absolute crap that doesn't deserve its title at all.

  • Sonic meets friction.

  • this not only shows how bad the physics are but how much rehash there is!

  • lol@ 1:30

    sega needs to retake high school physics and figure out how momentum works

  • I agree that the older physics worked better. How I see it, Sonic has two modes; 'running' and 'ball'. When running, Sonic moves on his feet fast but he's still walking on the ground and obeying the laws of gravity although he launches from diagonal angles. Curling up puts Sonic in a position like a real ball such as rolling very fast down a hill and curved up spaces. Also when you are at high speed you fear for what's up ahead so, instinctively you curl in a ball because that is a defence.

  • Comment removed

  • physics look awful, how can it be that they could do it so well in 1991, but fuck it up with everything at their disposal now? I havent played sonic 4 yet, dont know if I will, I hate the look of the homing attack. Sonic doesnt need a homing attack, the whole point of sonic was for him to roll into a ball and smash enemies - that was the fun part. Just tapping a button to hom in on something seems boring. Hate the way he falls too, again he should be in a ball.

  • @murphy341 The Homing Attack is fine and works well with the game. Every main Sonic game's included a new mechanics (Sonic CD gave a variation of the Spin Dash and Figure-8 running dash, Sonic 2 gave us the current Spin Dash, Sonic 3 & Knuckles gave us the powerup shields and Sonic's reflective shield when hitting the jump button twice).

    It's the physics that don't work out too well.

  • @TsukentoX Im sure it does work, I would just have no interest in using it, as it takes out the fun for me. Older games relied on your accuracy instead. The spin dash and shields were implemented very well and didnt change how the game was played that much, they just game you a small advantage. To be honest though I didnt think that much of the Sonic CD figure 8 dash, the spindash was much better.

  • @murphy341 homing attack is fine but yeah the worst things is prolly the physics and that you fall instead of being a ball, but I played sonic 4 and i can say that I got used to it so its isn't that bad as you might think, if sega fixes these issues in ep2 it will be perfect ^.^ I just hope that you can combine both episodes to 1 so you can play the ep1 levels with ep2 features ^^

  • @murphy341 Because Dimps made it, and they got lazy. They had an entire framework ready from sonic rush, so why reinvent the wheel instead of reskinning an already done game and selling it for a quick cash in?

  • @murphy341:

    And you dumb asses can't be in the present can you?

    Here's your argument:

    "PFOSHBSHUUJ DIS GEAM SUX BEECAUSE IT ISN'T EXACTLY LIKE SONIC 1".

    Giving the implication it's suppose to be.

  • @DinerSals Fool. Sega's attempt at Sonic 4 was an attempt to get the old Sega fans back on board to the new games, yet they failed to do so by screwing around with the formula so much. Moreover, why do you think they put classic sonic, with classic sonic physics into the new "Generations" game? I didn't say I wanted a Sonic 1 replica, just to keep the basic pinball physics of the game, as it is much more fun and takes more skill.

  • @murphy341:

    " why do you think they put classic sonic, with classic sonic physics into the new "Generations" game?"

    To shut you clowns the fuck up? You assholes are the reasons the "bad" Sonic games are around.

  • @DinerSals The bad games were due to Sega just using the character of Sonic to sell mediocre games for years. But if Sega wants to get back old fans (which is their intention) they need to at least have physics that work properly. Watch this vid and tell me those mechanics work... Standing on vertical walls etc, this game seems rushed and lazy. I have no idea why you're so angry, to be honest I couldn't care less now, you sound like some jumped up kid. Later.

  • @murphy341:

    "The bad games were due to Sega just using the character of Sonic to sell mediocre games for years"

    No the "bad" games were from you dumb asses crying for this and that and then TURNING it away the minute it comes.

    You dumb asses don't know what you want, so stop acting big, mmkay?

  • @DinerSals Yes, we do. That's why Sonic Colors came to be, because Sega listened to the most common complaints. Also, are you implying that the Classic Sonic half of Sonic Generations is going to be bad only because Sega is listening? Sure, the Modern Sonic half isn't bad, since it also worked in Unleashed and Colors, but we also want to make sure that they also make good with the classic gameplay, especially because Sega is finally returning to quality, thanks to all of our input.

  • @AguFungus:

    "That's why Sonic Colors came to be, because Sega listened to the most common complaints."

    So instead of asking for a 2D Sonic that is just like Sonic 2, people asked for a 3D game that got flak for being a 3D Sonic no one asked for? Brilliant.

    You're a fucking idiot.

  • @DinerSals Dude, Sonic Colors got praise because Sega responded to the majority feedback regarding the daylight gameplay of Sonic Unleashed, which was well received. What flak are you talking about? Also, it should be obvious now that Sega is also getting the message with the classic Sonic gameplay. Did you see all the (mostly) positive praise Sonic Generations is getting from BOTH sides of the fandom? Both gameplays are actually getting better than they did before, hopefully, so it's a given.

  • @AguFungus:

    You're full of shit, Really.

  • Whoa, that is a HUGE difference. What's the matter with ya Dimps? Couldn't you tell the physics were messed up?

  • @cobanermani456 Tell that to the beta testers. They're the ones who are suppose to tell what's wrong with the game and point out any glitches they find. Obviously, they didn't do their job well enough.

  • pftt..... "built from the ground up" eh..... was that supposed to impress anybody?

    if it was made by dimps, how come it couldnt play like the sonic advance games...... and those dashboards that make you spindash automaticly is completely unnessary.

  • @DGDNtertainment It's like I said, they went with the cruddy Sonic Rush physics. :P

  • @TsukentoX Excellent demonstration comparing S4 physics to S1/2/3/SK physics. It was the VERY first thing I noticed about the game that I could give a negative mark for since the first thing I did was Spin Dash from start of Sunset Hill A1. Yes the music is definitely not as inspirational or memorable as the old school counterparts, however several zone BGM has gotten stuck in my head which in particular are Lost Labyrinth Zone Act1 and 2, Mad Gear Zone All Acts and Sunset Hill Act 2.

  • I find it hilarious when people say "Sonic Rush Physics"

    It's a new engine built from the ground up.

  • @randomxfirerecording watch?v=FCGiEIncR7w That video begs to differ.

  • @randomxfirerecording No, it doesn't.

  • @randomxfirerecording Compare it to Sonic rush and you will see what they mean.

  • I actually kind of like how quickly Sonic comes to a stop after you let go of the d-pad while running. However, it kind of makes the quick stop useless. Like, why press the the d-pad in the opposite direction if I can just let go of the d-pad. Or better yet, jump and let go of the d-pad.

  • @EurythmicsSL92Player Clearly you didn't hear a single word about how I said it was still a good game that meshed the new with the old. My only complaints were towards the physics, which can hurt ANY game.

    And technically, Sonic Colors is the better of what a current age Sonic game should be like.

  • Just because Sega said the game would feel like the Genesis games doesn't mean we automatically have to like it as our duty as the common "Sonic fan" stereotype that doesn't like any game released since 1998.

  • And when you grab the bubble in the water and hang in mid-water for a few seconds, it helps when you got that badnick throwing spiked balls at you.

    But all in all, glitches and all, this is still a rocking Sonic game. :)

  • Well, I'll admit, some aspects, like that the spindash needing to continue after falling off a ledge, is a tad frustrating in Sonic 4, since it does not happen, but the other aspects, like standing still and a slanted ledge and staying in mid-water taking the bubble, though glitches, maybe, were pretty useful. I find it weird that when continue to move left up the slant, up the wall, and then the ceiling in the Casino stage, that walking/running gets it done faster than the spin dash. (Cont.)

  • Uh Tskukento, wanst this game intended for Half Sequel-Half Remake?Uhh?

  • the sonic fanbase will never be happy with anything.

  • @SonicandInuyasha I've enjoyed the game for what it is. The only two things I'd improve on it are the physics and music. Other than that, it's like I said. It's a nice blend of both new and old.

    Though you are right, some of the other fans will never be happy.

  • @TsukentoX

    I think the music is great.

    Especially hearing them right with the older games.

    They fit right in.

    You don't even know why you dislike it other than it's not remixes of familiar tunes methinks.

  • @ArakniD Uh, that's not even close to why I don't like it that much. I don't hate it. It's just that it doesn't have that same feel as previous Sonic titles. Jun Senoue has done some great songs before. Sonic Adventure was the best one he did that sounded like classic Sonic music.

  • @TsukentoX But... they do?

    Both the classic games and sonic 4 utilize familiar chord progressions, harmonies, bass lines, drum samples and synth riffs to create that signature sound.

    Sonic Adventure on the other hand included electric guitar rock motifs, ethnic drums. and the music from zone to zone was very inconsistent.

    Also rap.

    Don't get me wrong, I love SA music.

    But I also love StH4 music because, as I said, it fits right in with the classics.

  • @ArakniD Rap? The only rap in SA was Knuckles' theme. SA2 on the other hand had lyrical music that definitely clashed with the original tunes.

    Anyway, even with using methods that simulate the original songs, it's just not as great as them. As I said, it's not bad. But it just doesn't feel as inspirational. Especially the last boss theme, which is just a poorly revamped version of Sonic 2's final boss. Hell, even Mega Man 10's OST didn't sound all that great when compared to MM9's.

  • TsukentoX I agree wholly with your views. I haven't bought a single Sonic game since the Mega Drive but I am a massive Sonic fan and can still play all the old games.

    I saw the announcement for this and the videos looked just like my old favourite so I downloaded it straight away. On the VERY FIRST SCREEN I noticed the physics and that sonic carried no momentum which was disappointing. I still enjoyed it though and I am looking forward to future episodes. I hope they implement original physics.

  • @TsukentoX ha I've gotten stuck in CSZ act 1 trying to roll up that half pipe, i thought it was a glitch but apparently gravity add to momentum in this game, holding the D-pad does

  • Very niceTsukentoX-very well done like all of your vids ^^

    But the thing I think we're all doing is comparing it to the old games-we shouldn't be doing that, because even though it's meant to be like a genesis game, it's a completely new thing of it's own.

  • @Darkspines22 The problem there is that it's called "Sonic the Hedgehog 4." So it's obviously supposed to be just like the original titles but with newer additions. It's a mesh of both the old and new. But the physics just don't work well for the game, regardless of what it's supposed to be.

  • Wow. I'll admit that I'm not one to pay attention to physics, but... I definitely noticed the air bubble bit myself. And a lot of areas (some of which you've pointed out) seemed a little iffy to me.

  • Good video. TBH, the only thing about the physics that bugs me is that Sonic doesn't jump as high as he should after destroying an enemy and you hold the button. Aside from that the physics don't bother me. This is a valid complaint, however.

    If I'm not mistaken, these physics were also present in Sonic Pocket Adventure, also made by Dimps.

  • @Ghaleonh41 Honestly, I've not noticed about bouncing off enemies. Mainly because I've found that the Homing Attack practically removes all practical need for using it, save for the final boss seeing as how you get pushed back upon using it on him.

  • @TsukentoX: Good point. Damn he's hard. -.-'

  • 1:55

    So used to doing that in Spring Yard and Casino Night. I know it's a very small thing but it still dissppointed me

  • The bubble one doesn't seem so different. Regardless, I look forward to playing it.

  • @BigHairyMarty314 In Sonic 4, he becomes completely immobile for a few seconds. In the previous titles, he could still somewhat move while ingesting an air bubble.

  • @TsukentoX I see.

  • Dimps seems to be incapable of making decent physics in a Sonic game. After all of these years, Sonic 4 is definitely their best game, and the level layouts are terrific, harkening back to the Genesis games, but with these shoddy physics, it's a 6/10.

  • @Brianzilla2004 Well they did make Sonic Advance 1 - 3 with the classic physics, so I dunno why they opted to go with Rush's.

  • @Brianzilla2004 Um it got 5/5 by O.o

  • @Syeedthehedgehog It got 5/5 by who? What's your point? I don't really see how this is relevant. The game is mediocre from my perspective, and I never claimed to speak for anyone else. Sonic the Hedgehog (2006) got a 9.5/10 by Play Magazine. If I were to give that a low or mediocre score, would you respond with "Um it got a 9.5/10 by Play Magazine?"

  • @Brianzilla2004 Plese, look up the reviews, I aint got time to explain to know-it-allS.I NEVER Said i ws proving point.Ok bye don;t mind replying I wont answer it.Damn, nerds these days..

  • @Syeedthehedgehog I've read the reviews. I know the general opinion. I know that most people claim this to be a return to glory, and I'm just giving my two cents. You didn't say you were proving a point, but that's exactly what you're doing. You call me a know-it-all, yet you're the one with the arrogance about you, telling me to do research.

    It's fine if you won't respond to this, because your lack of intelligence would only serve to further the gap between the two of us.

    P.S. I'm the nerd?

  • Indeed. For the most part, I don't even understand why the "reason" of needing to change the level design was used as a reason for these physics. From what I played of Sonic 4, it could have done just fine with them. None the less though, it's a fun game :)

  • @Spax3

    Yeah i agree, it should of used the old physics

    its still fun but, feels stiff.

  • @minimullen I know. Hopefully Sega may fix them up for later games, and hey, if lock on becomes a part of this, maybe Episode 1 can be fixed from that. If Tails and Knuckles become playable however, they'll need some level alteration, which has happened in Sonic 3&K before, so I am not too worried yet. Either way, I do find Sonic 4 a fun game to play, I'm glad I downloaded it.

  • @Spax3

    Yeah totally.

    Im my mind, theres absolutely no excuse not to fix the physics down the road.

    Since this is an online game, theres no reason there cant be updates and patches

    even on wii.

    One problem i can think of though is if SEGA is worried that fixing the physics

    will upset people because of there speed run times.

    Sometimes it seems like sega has flawed logic.

  • @minimullen Hence why I said lock-on would be the best route. What you said on the time trials is a very good point

  • @Spax3

    yeah, screw the speed run times

    hopefully sega relizes improving the game is more important.

  • you pretty much hit the nail on the head with this

  • Ill admit there are some differences... but some of which you displayed seemed kinda nit-picky... I mean ok, so you cant roll up a hill as fast or as good. Its easy to pick out some obvious mishaps in sonic games... you got your good and your bad, its just how you perceive them!

  • @AMTModollas Except those examples I pointed out are enough to show just how difficult it is for Sonic to actually move around and gain speed. It's not "nitpicking" when it's the primary method of getting around within the game.

    Will you need to roll up a hill you traveled down? Not really. But it shows just how flawed Sonic's spin mechanics are when he can't even build up speed to roll up a hill.

  • @TsukentoX Yeah itd be nice for sonic to have speed, but in games like sonic rush and such, sometime sthe speed would be too fast for you to have the right reflexes to avoid damage or a death... i personally like that, it gives u a sub-mission to better yourself at that inconvenience but i can understand how some ppl hate it... also at 0:58 it stops u just in case u make a mistake, it retracts you a bit but i can see wat u mean... tho its more about distance than speed now that i think about it

  • They used Sonic Rush's physics in this game? SERIOUSLY?

    Goddamn it, Sonic Rush is a severly overrated piece of shit that plays NOTHING like the Genesis games. Sega should never have brought its physics anywhere near a game that was supposed to be like the Genesis games.

  • @Mr2050 Ok

    Apcept people noticed they used Sonic Rush physics since the first trailer..

    And Soni Rush was one of the only GOOD Sonic games of this generation...I'm glad Dimps is making the Sonic gaes....Now....Also SOnic rush wanst supposed to be like the Genesis ones my fine sir

  • @Syeedthehedgehog Maybe Sonic Rush wasn't supposed to be like the Genesis games, but this certainly was.

  • Excellent video my friend!

  • I'm getting the impression that this means we have more control over Sonic in 4. Don't get me wrong, I like the classic games (some of my FIRST games to be precise), but I did feel like maneuvering in the Classic games was... "slippery", so to speak.

  • @pkmn08three

    Not trying to be mean, but you need to play them more then.

  • I guess nobody at Dimps has ever heard of Momentum.

    Ah well, hasn't bothered me as I've played.

  • Great video. While, I do see the difference's -- and agree the older phyics are better. I still think Sonic 4 is a great game, and worthy of its name.

  • Sonic Rush Physics in Sonic Rush were actually pretty good. Or maybe its because they fit really well in the game. Heck, I don't even remember some of the issues in SRA.

    NVM, these issues do exist in SRA. But they are not as much of a problem. The game IS MUCH MORE SMOOTHER and controls quite well unlike Sonic 4. And the fact you are boosting 80% of the time...

  • @autosaver watch?v=FCGiEIncR7w

    Sonic Rush's physics are definitely borked. :P

  • @TsukentoX

    Still, in Sonic Rush. You are moving at amazingly fast speeds to even be noticing these physics.

    In Sonic 4, the physics issue is noticeably the entire time playing.

  • @TsukentoX So um....How did you record this?Add me on Psn?supersyeed

  • @Syeedthehedgehog I use an adapter that connects my consoles to my computer, which I record using Virtual Dub. The adapter I use is called GameBridge. It's no longer in production.

  • @TsukentoX So...PS3 or not?

  • @Syeedthehedgehog Sorry, don't own a PS3.

  • The magic gum on sonic's shoes have hyper-activated.

  • @Syeedthehedgehog Trying to imply something there?

  • @TsukentoX Nah bro sorry if offened did i?

  • Comment removed

  • The casino halfpipe was driving me insane. When I realized I had to RUN instead of rolling, I felt like banging my head against the wall.

    However, this game is still great.

  • alright decent enough.But id rather have another sonic adventure

  • The clip you showed of Casino Street I did that, I got stuck trying to spin up the half-pipe as it used to be the best way. Also I HATE how Sonic comes out of being in a ball, the amount of times I've been hit by a badnik in mid-air because of that is ridiculous! I love Sonic but this game has been driving me nuts today.