Added: 1 month ago
From: OChrisJonesO
Views: 658
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  • This is weird as hell.... The average human's FoV is actually around 160... but in the game engine (especially on a screen that is not directly inside your eye XD) it doesn't really work out, huh? =P

  • @guppo26 Guess not haha. I guess that it makes sense if you think about it, though. The monitor you play on is flat, if it was curved at 160 degrees it would probably look fine. But since it's not, that's why 90 looks proper I guess.

  • @OChrisJonesO Yeah.. I wonder if it'd work with 3 monitors in eyefinity maybe... Don't have the money to test that out though =P

  • @guppo26 Same here :P

  • Have fov 1 then zoom in with a bow, the image flips and zooms out

  • yeah ya have all daedric but ya still use iron arrows. WHY????

  • @bruey97 Because killing a Dragon with that is BAWZ

  • @bountyhunter552 because the planet is called Nirn.

  • looking up reminds me of looking up in Duke Nukem 3D

  • Nirnroot not Ninroot, common mistake I used to say it like that too

  • FOV 160 is perfect for me. Yes, I'm an Iguana.

  • @joshuame505 Well, there is no distortion at high FoV as long as you sit at the correct distance(which at 160 degrees FoV is about 1 inch or two from the center of your display)

  • kewl

  • LOL

  • Btw good vid

  • First

  • @SuperLolmax last to get laid

  • @SuperLolmax i hope you die and burn in hell! Good day to you too sir! ;)

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