Added: 1 year ago
From: theadamgaskins
Views: 25,342
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  • Perfect thanks it helps a lot!

  • lol i bet the people who made blender are like WHY THE FUCK DID WE MAKE THIS FREE now its likenumber 3 3d program on the list

  • Wow, I have been searching all over the internet for a short and precise tutorial on this, and finally I found it. Thank you so much mister for helping me out. :3

  • Thanks, this is really helpful!

  • Thanks a lot :) this was really helpful! iI couldn't for the life of me figure out how

  • After unwrapping, it does absolutely nothing at all.

  • Nice tutorial. Thanks for making it.

  • excellent stuff, the first tutorial with audible sound, and easy to understand, congrats :)

  • This help quite a bit. I have a question though. When you export a UV Layout, you said you can load it into GIMP. Can it also be loaded into Photoshop?

  • Good basic tutorial (save for the baby chatter in the background) :)

    How do you unwrap a multiple-part complex object and get all the pieces on one UV which you can use as a texture map?

  • Where are the options for UV unwrapping now? Like how to set it to angle based and all of those...

  • I have a problem :S When I open the window in UV Texture view, it shows me a render of my frame, what do I do?

  • You do NOT need to apply it as a texture in the texture panel. :) Just like in Blender 2.49 and previous, you need to turn on "Face Textures" in the material panel for them to show up on render. Just thought I'd put that out there! Bai!

  • I don't see any "Image" tab or options in the materials or textures window.

    Am I doing something wrong?

    How do I import custom textures into Blender that I already made in photoshop or gimp?

  • thanks. it was so confusing why i had the image mapped in the 3d port but it wouldn't render.

  • Thank You Very Much! Helped me a LOT!

  • Thannnnnnnnnnnnnnnx

  • Thank you. Good tutorial.

  • Thanks , good straight forward tutorial, I also learned the painting which I didnt know how to do before, will be good for marking drafts

  • Fantastic tutorial, been searching for a while. This is exactly what I was searching for. Thanks, keep it up! :)

  • To see textures in the render you can also go to Material / Options and enable Face Textures. :)

  • Thank you very much. You've helped clear up a lot of problems I've been having with UV mapping in Blender 2.5 that have been causing me to tear my hair out. Your tutorial cleared the basics up very well. None of the other tuts I'd found to date have been able to do that.

  • Good tut thanks for the effort.. just now starting to use blender been using other 3D stuff for years... I am totally blown away by the openess of the Blender community...

    Many Thumbs up!!!!

  • @norvman Yes, Blender is so deep; its just amazing that its free.

  • @theadamgaskins

    I think it is obvious to anyone paying attention that this is the direction that software and frankly many business services will move in the future... that is a certain introductory percentage of 'Freeness' rather than cash on the barrel head at the beginning of the business relationship...

  • @theadamgaskins That's what she said.

  • @norvman It´s happens to me the same. I used Maya about a year ago, and I learn almost everything, howeber I found blender a lot better and more flexible, and the best part that it´s free.

  • Thanks a lot dude.

  • thx i have been looking for this tutorial nice work thx

  • Thank you very much

    it is so useful

    can I ask you a question about uv mapping? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender

    many thanks in advance

    ShafikSalih 1 second ago

  • @ShafikSalih I'm not sure what your question is. If you mean unwrap all the objects at once, then currently thats not possible.

  • @theadamgaskins

    thanks again, that is what I am asking about

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