a tip for remilia, as an offensive spell card, the spear ones are generally harder to use due to the long start time. i might work best as a combo finisher if you hit them during the stun, but that might not work cause of the start time.
as remilia i generally spam the bat things as bullet cover and attack with the wall dash.
5C's not terribly bad, though. Chargeup's a bit slow, but the bullet itself's extremely dense and usually plows through anything that would hit you otherwise, and you can always cancel a 5B into it for cover fire.
Is this much better than IaMP? I'm thinking of getting it.
KyosukeMatsuo 3 years ago
It's subject to opinion, but I think it's a lot better.
Poki3 3 years ago
Thanks :)
I guess I'll check it out!
KyosukeMatsuo 3 years ago
a tip for remilia, as an offensive spell card, the spear ones are generally harder to use due to the long start time. i might work best as a combo finisher if you hit them during the stun, but that might not work cause of the start time.
as remilia i generally spam the bat things as bullet cover and attack with the wall dash.
zodiacdragoon 3 years ago
Wall dash gets extremely predictable and is highly punishable on block though, so you might want to mix it up and use 236Cs as well.
TsukiMeimei 3 years ago
very true
the one thing about remilia that seems to compensate for her speed and power is the huge openings that some of her attacks leave
wall dash, with or without a hit, will easily leave you open for a few seconds. same with most of her heavy projectile attacks
zodiacdragoon 3 years ago
5C's not terribly bad, though. Chargeup's a bit slow, but the bullet itself's extremely dense and usually plows through anything that would hit you otherwise, and you can always cancel a 5B into it for cover fire.
TsukiMeimei 3 years ago
Looked like some pretty fun fighting to me ^__^ Good show, you two.
Chibity 3 years ago